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Messages - L___E___T
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Challenges & Activities / Re: Hixel it!
« on: May 09, 2008, 11:31:27 am »
I'm really excited about this - I haven't finished my ISO grid tile yet so I'll do that first.  Gonna start this today though.
Had some trouble making the right brush in Photoshop, but got there in the end.
I take it it's 16 colours plus black?  And that we don't have to use Arne's 16 colour pallette, though I like that idea quite alot so I may do anyway.

Fook, I've just realised what's so excitingly familiar about this!!

well, sorta..

Archived Activities / Re: Isometric Collaboration IV - IT IS UPON US!
« on: April 25, 2008, 12:45:51 pm »
I want to wait until people post a few tiles before I decide what colours to use, and I think that plays a big part in what I make.  Plus I'd like to blend in to adjacent tiles somewhat.  I'll get started now, can always edit :)

Archived Activities / Re: Isometric Collaboration IV - IT IS UPON US!
« on: April 23, 2008, 03:42:44 pm »
Can I grab lucky number 7?


Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: April 14, 2008, 12:16:23 pm »
Well,   After a month past the deadline I finally got around to finishing this off.  Reasonably pleased as it's my first pixel art but there's still plenty of things I wish I could've done.


I should point out that I didn't adhere to every machine rule - all sprites have no more than 3 colours plus alpha, (per 8x8) same with bg tiles  -  but little things like the 2x2 tile rule and amount of pallettes I didn't worry too much about.
Obviously I used references and traced that Tygra face.   For the logo and the face there's more than 3 colours, but under an assumption that there would be bg tiles with sprites overlaid. 

I may be tempted to make sure I can justify everything to machine rule but I've already played with this enough so for now I'll just post it up for crit etc.

Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: April 05, 2008, 04:36:16 pm »
I loved that scene in 2001!

Personally i really like this idea - NES games don't have to be platformers and I think you could make some sort of point n click or adventure style game with alot of originality, based on the events of the film.

Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 16, 2008, 11:08:10 am »
I can submit soon, I basically overestimated the work and had alot on professionally too.  Shame - I know it's not a contest but I wanted my first pixel art to be at least decent and finished.   Oh well I'll post it up soon.

Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 15, 2008, 10:34:42 am »
Please PLEASE can we have a one day extension??

I'm nearly finished but I'm away this weekend and can't get access to post anything until Sunday evening GMT!

Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 05, 2008, 11:28:26 am »
Cave you're acting like a gay rights activist on prozac.

This is a pixel art forum, anyone who got offended by the mockup to be honest has other issues to go deal with rather than bring all these morals and motives into a forum like this.  Just because I gather the film had a bit of gay bashing in, doesn't mean a mockup is of a gay bashing game.  A woman was shot in the head multiple times in the Terminator film, but it doesn't mean that's what the NES game is about.

I'm surprised Helm or Adam haven't stepped in and given you a big wet slap for being so politically correct.
Please appreciate some light hearted parody.
I live in the UK and have enough PC overload to deal with on a day to day basis.  It would be sad if it invaded forums too, especially ones of this calibre.

Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 04, 2008, 11:04:23 am »

Is it based on River City Ransom?    The change bar in the HUD and the look of the sprite remind me of it.

Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 03, 2008, 01:48:12 pm »
Hi everyone,

Are there any restrictions on what films we can and can't use?

I.E.  Films that already have NES games like TMNT, or STAR WARS etc.  Along with things like anime and cartoons.  I'm not making all that sense of what we can and can't do with character sprite overlays etc so maybe someone could elaborate a little more or put it in layman's terms.

I'm going to get started and if it needs a bit of alteration then I'll do my best. 

One more thing - are we allowed to animate it if we have time?  I couldn't help thinking why there's a parallax rule in there if this would be a problem.

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