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Messages - hexcode
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31
Portfolios / Re: Pixel Artist for Hire - Freelance
« on: June 23, 2017, 11:59:03 am »
Pixeljoint Weekly Challenge
3rd place award


Commission - Requiem WIP


Klonoa Fan Art


Commisssion - Twitch Emotes


xo Mishka - NES Palette Version


Product Cover for EZ Flash IV
Lead Artist - Spyros Kontis


32
Pixel Art / Re: [Community To Edit] Battle of Olympus - Scene
« on: June 21, 2017, 09:28:50 pm »
I really like it slight angled, I also agree with you about the hilighting. I'll need to make a wall, closer to the character next. I also don't like the coloring of the character yet. Tycho, your turkey and French roll comment hahah  :lol:

33
Pixel Art / Re: [Community To Edit] Battle of Olympus - Scene
« on: June 20, 2017, 12:31:33 pm »
Edit 3

34
Pixel Art / Re: [Community To Edit] Battle of Olympus - Scene
« on: June 18, 2017, 11:56:42 am »
Yeah I think it looks like a deep fried drummie :)

35
Pixel Art / Re: [Community To Edit] Battle of Olympus - Scene
« on: June 18, 2017, 11:47:39 am »
2nd Attempt: Improved Color and Textures

36
Pixel Art / Re: Sprite, Portrait and Stat Screen.
« on: June 18, 2017, 01:00:07 am »
Looks really cool,
I'd even out the spacial padding around the text, It will help make the presentation look cleaner.
Maybe add different colors for the stats vs the stat names?

37
Pixel Art / Re: C & C What do people think?
« on: June 18, 2017, 12:26:13 am »
Thanks for the tips guys. I'll do another edit soon!

38
Pixel Art / Re: Battle of Olympus
« on: June 18, 2017, 12:19:10 am »
The character was the last thing I made on the scene after 5 hours straight of pixel powering. I agree with you. I also think there is a lot of noise in the cave patterns. They are have no variations and the cave ceiling is the same as the ground. The cave wall with the door needs to be more solid/brighter to give a greater sense of depth.

39
Pixel Art / [Community To Edit] Battle of Olympus - Scene
« on: June 17, 2017, 03:04:04 pm »
Hey guys, I really loved Battle of Olympus, so I put together a little mockup of the game as I would have wanted it look, aiming to enhance it.

EDIT. If anyone uses Pyxel Edit, here is the working file:
https://drive.google.com/open?id=0BxwHGanZaui0UXpuSHotODk5WjQ

But I was thinking, does someone want to pick up on this and keep on improving it? Please do, I'd love to see peoples edits.
No restrictions other than 16x16 blocks and keep it the same resolution.
In general, I was trying to increase the fidelity of the scene by adding more colors, breaking the NES restrictions.

1st Attempt: Do something



Original Reference:

40
Pixel Art / C & C What do people think?
« on: June 14, 2017, 07:36:47 pm »
Hello hello,
Please share your thoughts on ways to improve this piece.

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