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Messages - hexcode
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11
Portfolios / Re: Pixel Artist for Hire - Open for commissions
« on: September 25, 2017, 11:30:25 am »
Quest for Glory IV - Fan art
This is my personal developed style for Isometric Characters - Bargain Bin Prices apply

See more characters at: www.josephsilipo.com.au

12
Portfolios / Re: Pixel Artist for Hire - Commissions open
« on: September 22, 2017, 12:56:08 am »
Commission Artwork for @storyofrevere





13
General Discussion / Re: Game Maker Bundle! Get it while it's hot!
« on: August 01, 2017, 10:29:36 pm »
Just jumped on it!! Thanks MysteryMeat

14
General Discussion / Re: Pixel art production times and quotation
« on: August 01, 2017, 06:05:02 am »
Thanks Crow, that is such an amazing resource. I can ascertain that I am a professional working 40+ per week on pixel art. Dedicated office. Dedicated equipment and software. Able to support myself financially. Registered business. Actively study and work in pixels outside of work hours. Have produced a lot of work in the past. I would like to get a little closer to some other pixel artists and understand production speeds and (without using the pricing references by Cyangmou as I have never encountered any budgets that size) reasonable quotes for hobbyist/ indie developers. As so far, that is the only type of client I have found.

15
General Discussion / Re: Pixel art production times and quotation
« on: August 01, 2017, 01:53:29 am »
PM Sent
I'm feeling confident and like I'm working quickly, yet days drag on.

16
General Discussion / Re: Pixel art production times and quotation
« on: August 01, 2017, 01:27:18 am »
Thanks Eishiya,
That's great to hear your process. I have done that in the past. What if your employer is very happy, but your struggling a lot and making close to no money on a job... I'd love to Skype or email someone, have a one-on-one, just to sanity check a few thinks in context. The material I want to contextualise cannot be shown on the internet. I guess, I'm looking for pixel buddy to bounce these kind of things with. A mentor, trusted friend, a fellow pixel craftsman.

Thanks both MysteryMeat and Eishiya for those comments, I understand everything you said. It's hard for me to measure "struggle" as I haven't got enough experience to know via comparisons.

I promise I'm not trying to be difficult!   :-[

17
General Discussion / Re: Pixel art production times and quotation
« on: August 01, 2017, 01:16:15 am »
Thanks MysteryMeat, thats really very helpful.
How do you know when your too slow? Is there I way I could converse with a experienced artist, show what I have created and ask about the speed it would have taken? Sometimes the work is under NDA, it would have to be a trusted friend in the industry, which I don't have.

18
General Discussion / Pixel art production times and quotation
« on: August 01, 2017, 01:03:43 am »
Hi guys,
I'm not so new to pixel art creation, but when working for clients, I'm struggling to ascertain the average production speed.

I know it is varies based on detail, design, size and experience. But what I am asking is; how can you judge yourself? How do you know when you are producing too slow, or doing too much, when less is required, or if you are getting yourself into a deep hole of work and little pay.

Are there exemplars in the industry who can give some guidance to us learning the trade? Some kind of mentoring or just quick chats about the work I (we as noobs) produce, the time it should of took, the price it should have cost.

How can I acquire or gain this kind of knowledge without trail and error alone. I know things takes years to learn, but you
 experienced guys out there, can you help an aspiring artist out with some recommendations with work-flows, production speed and quotation expectations/estimates?

Are there any old threads regarding this topic? I've seen the ones about prices per hour. Most clients hate per hour, they all want per frame or per asset. This kind of quotation is tricky to juggle.

19
General Discussion / Re: Help with Cosmigo Pro Motion
« on: July 29, 2017, 10:27:32 am »
Surt, that really helped me out, thanks man! Spent the entire day on it today and I'm getting there slowly. Its pretty powerful and somehow makes you think about your actions more than other programs... maybe because I'm just damn slow on it haha. Thanks again Surt.

20
General Discussion / Help with Cosmigo Pro Motion
« on: July 29, 2017, 12:30:40 am »
Hi Guys,
Sorry for the noob questions.
I have tried to use Cosmigo Pro Motion for quite a while and there are some basic thing that I think I just can't get right. I really struggle to find decent, easy to understand tips. Could you help me out with the following:

Is it possible to selected a color on your canvas (like magic wand) and simply delete it?
Is there a such thing as an eraser tool? Or are you forced to use a color or transparency on your brush.
Is there a way to select a section of your canvas and simply copy and paste it, or move it? Or must you use the brush tool for that.
Is there a way to NOT have color indexing, just let you free-roam with colors.
Is there a way to use brush sizes that are in-between (or larger than) the predefined sizes? Without creating your own brushes.

I feel really stupid using the software sometimes as it is so foreign to Aseprite, Pyxel Edit, or Photoshop. But it seems like the most professional program to use and I would like to know more about it's advantages.

Any help you can offer would be amazing.


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