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Messages - Fieldren
Pages: [1] 2 3 ... 7

1
Pixel Art / Re: Urge for Help :(
« on: May 08, 2017, 02:01:23 am »
Everytime i come here, i expect a little bit of help, a bit of interest, but when i stumble with replies like this, it just blow my mind.

Maybe ,for some people here it is not as important to have a quality advice, but when you are all alone doing a project just by yourself , you need replies like this, the only thing you need, is help like this.

THANK YOU GUYS, thanks for your time, you two are great dudes.


2
Pixel Art / Re: Urge for Help :(
« on: May 07, 2017, 02:03:17 pm »
Thank you very much ,32.

Going to work towards your advice, though i've been trying to follow the 2 key frames-step, it keeps being hard to me to make it work. Will post progress.

Thank you ,Treinta y dos.

3
Pixel Art / Urge for Help :(
« on: May 07, 2017, 03:16:27 am »
Hello everybody, i've been trying to animate my character and i can't make a proper idle animation...
I've been struggling like hell to get the right positions but it seems that i'm not able to do it.



I've read all kinds of articles, videos and tutorials but i'm just plain bad animating.

Can you please help me with this one? If you do it you will lend a huge hand for me.
I want to know what am i doing wrong and obviously what i need to do to fix my mistakes.
If you doodle something i would be very grateful.

Thanks for your time guys, and girls.

4
Pixel Art / (C&C) Posting progress for feedback.
« on: April 28, 2017, 03:07:23 am »
Hello artists !

I wanted to post some of my drawings for constructive (and destructive if you want) feedback.

Any comment is appreciated.

First Version:

Latest Version:


First Version:

Latest Version:


Skull+tongues:


Thanks!

5
Pixel Art / Re: [C&C] Improving! (I think)
« on: January 26, 2017, 07:42:55 pm »
Mystery:

As always, thanks for your words Meat. Every time i come here you are there for me and everyone, i'm starting to think to make an appreciation post for you (#NOHOMO).
This sprite resembles a depressed person, burning inside ... so that's why they have smoke.
I've been looking at smoke on Metal slug for example, and it has a very weird behavior .

HeyGuy:

Thanks for your references bro, i'm aiming towards the second one, trying to make something subtle you know?
Oh, and by the way, the second sprite it's the evolution of the first one.

I love the way of how smoke looks on metal slug, but i think that's a real challenge and i'm not sure if i am capable of achieving such level


6
Pixel Art / [C&C] Improving! (I think)
« on: January 24, 2017, 02:43:32 pm »
Hey guys, it has been a while since my last post and i think that i've been making improvements.

As always, all feedback is appreciated.

One of my first sprites was this guy:



i tried to make a dark-foggy dude with bad intentions.
I've been looking for color improvement and i think that this is a good change on that guy:



I wanted help with the smoke surrounding the sprite's back.

And also, i'm looking for good monster poses. Trying to find something fresh.Help me pixel gods!

Cheers! ;D


7
Pixel Art / Re: [C&C] Help with legs please
« on: January 13, 2017, 02:12:25 am »
I made this guy at my work today. It's very rough by now and i plan on cutting him a leg... It does look really flat actually, very little shading and details. Having trouble with ideas, guide me pls!

8
Pixel Art / [C&C] Help with legs please
« on: January 12, 2017, 09:56:25 pm »
Hi guys! Hope you're good.

Onward to my journey on making my game i created this skinny guy and i find trouble with his legs.



I'ts supposed to be a skinny dude, very mobile.

Thoughts? I'm feeling kinda akward with the phisique. Advices appreciated.

9
Pixel Art / Re: Missed you
« on: December 16, 2016, 06:36:50 pm »
When building such an animation, on each new frame I start by placing what's supposed to be in the same position as in the previous  frame : Very often, it's a foot in contact with floor. The exact pixels may move a little if there's some shuffling or spinning, but typically a character spins on the ball of his feet, and this specific part needs to stays anchored in place.

Then I'd check the heavy or important body parts:
- hips
- shoulders (or more specifically, the logical point which is midway between the shoulders)
- head - it is heavily constrained by the shoulder spot, but neck allow quite a lot of rotation, and viewer focuses often on faces/heads.
- hands
I tend to disregard knees and elbows, because they can be deduced from the others.

Over the course of animation, check that each of these points has a logical and consistent movement. Even if you're comparing very few frames, or very different ones, you still had better harmonize them (limb proportions, volumes, and even general color/lightness).
If you have a cycling animation, check that the "trajectory" of these elements is smooth... circle, ellipse, egg-shaped. if a body part has a star-shaped movement, it means the animation is jerky and probably not following a natural path.

You can see the same principles are used in the (good) animated smileys


Thanks for help me Yrizoud!

I'm very noobish mainly on photoshop, so i make each individual frame separatedly and after that i get to join them together, so i think that one of my problems has to do with that...As i get more and more familiar with the software i think that i can solve all this issues, but for the moment it is something that has brought me a lot of trouble.Going to work a lot more on this one and posting results, thanks bro!

10
Pixel Art / Re: Missed you
« on: December 16, 2016, 06:29:18 pm »
So it's a "the monster noticed you" animation?
It might be helpful to look at how other games tackled that, I know some of the animations the Alien makes in Alien: Isolation are pretty good, it might be wise to look at some youtube footage and take cues from that!
Other things to note would be footage of predatory animals and how they react during hunts.

Absolutely.I wanted to start with this transition because it has the idle stance and the "gonna kill you now" stance.
I've been watching a lot of alien content and i get your point of the "hunter acting like the hunter".
I have been thinking on that concept since i first asked for advice on the Pixel art Thread and it has helped a lot in the process,almost thinking about this guy as a snake(rather than anything else).


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