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Messages - boojiboy
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21
Pixel Art / Re: underwater character
« on: May 05, 2009, 02:19:39 pm »
Quote
What on earth is he supposed to be? Some kinda humanoid eel thing . . . person . . . guy?
Ironic you should say what on earth. It's an alien.
Thanks for the advice, I'm actually using the entire process of creating a game as a means of practice. All I need is some constructive criticism on my coloring.

22
Pixel Art / Re: Steve's Pixel Art Thread
« on: May 04, 2009, 12:16:26 pm »
It's hard to critique most of this stuff without really knowing what it is. A lot isn't even pixel art. Why did you post the shading test? The car sort of looks like a paint over.
The only one I can really comment on is the knight sprite.
The costume is a bit strange, knights usually have at least some armor, but that's your choice.
The pose and proportions a bit off.
Here is a quick edit.


The knees don't have to buckle like that, it looks like he's squatting. For the most part, a straight up stance usually has straight legs that aren't too far apart.
If he is not using his shield in battle (which is what I gather) then his arm shouldn't be out to much, it would be as relaxed and close to his body as possible.

You use pillow shading (shading dark to light from outside in). Instead chose a light source (usually from above). Use a bit more contrast on the dark colors too. There's not much point shading if the colors are too similar to each other.

23
Pixel Art / Re: underwater character
« on: May 04, 2009, 10:34:31 am »
I'd appreciate any critique you guys can give me on the last few updates.
For the sake of not wasting a post, here as an update on the run.

I fixed (hopefully) the face area (eyes, goggles etc).
The arm thing you guys mentioned is bothering me.
I think a lot of that would be fixed if the forearm remained oriented to our right, like his other arm, rather than curving in towards our left like it does now. The two different directions of movement in succession combine in a weird effect.
His right arm does move towards his left shoulder but maybe it's a little hard to notice. His left arm probably hug his chest a little to much but I think it should turn towards his right shoulder a little instead of going straight ahead.

24
Pixel Art / Re: underwater character
« on: April 26, 2009, 08:22:38 am »
Once again. Not confident with coloring at all.




Any feedback?
Which direction etc.

25
Pixel Art / Re: underwater character
« on: April 26, 2009, 06:26:17 am »
Alright. I suck at coloring.
Is this any good?

26
Pixel Art / Re: underwater character
« on: April 26, 2009, 03:56:31 am »
I think a lot of that would be fixed if the forearm remained oriented to our right, like his other arm, rather than curving in towards our left like it does now. The two different directions of movement in succession combine in a weird effect.

I think I know what you mean. Thanks guys, I'll work on it.

27
Pixel Art / Re: underwater character
« on: April 25, 2009, 04:13:51 am »
Hmm not getting too much feedback. Never mind.
Here's an update. Cleaned up, anything wrong with it?

28
Pixel Art / Re: underwater character
« on: April 09, 2009, 04:22:08 pm »
Here's another character/villain


29
Pixel Art / Re: underwater character
« on: April 09, 2009, 02:36:35 pm »
Thanks for the tips Fidsah.
 Here's an update


Just trying to get the animation right still.
But also cleaning up the head.
How is it?

EDIT: He moves his head to the right too soon, doesn't he? I'll fix that for the next update.

30
Pixel Art / Re: underwater character
« on: April 08, 2009, 01:55:51 pm »
Fidsah : Yeah thanks. That's one of my problems. The backgrounds will, at this stage be have a lot of black and be fairly simple but I will have to change the colors of the character.

http://www.box.net/shared/ktniiq8mc9

Sorry I don't have a program to loop this or play at a rate I want.
But before I clean it up, add the the rest of the costume, are there any fundamental problems with this run cycle.
Too many frames? Remember it's supposed to be underwater so he won't be running that quick.

EDIT: Ugh I don't even know how to upload an animation. Can someone tell me the best way to do that? In the mean time, if anyone can be bothered, there's a link to the file.

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