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Messages - Titan
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11
Pixel Art / Re: [WIP]KINGS THE GAME
« on: December 30, 2008, 06:38:27 pm »
You must remember its a diplomacy window, it only shows up when you click the enemy castle, its not that important to take space on the top, but i think ill switch "user profile" to top left and "resources" to the top right. and yes ofcourse im going to have to draw some fancy background for the menu, probably some wood with some metal around.

thanks for the advice c:

12
Pixel Art / Re: [WIP]KINGS THE GAME
« on: December 30, 2008, 04:25:50 pm »
thanks Chris2balls, its always inspiring to hear things like that :D

Larwick do you think any other place would do better? cause i tried a few different variations of this layout i find this one to be the best one.

13
Pixel Art / Re: [WIP]KINGS THE GAME
« on: December 30, 2008, 07:10:03 am »
sorry for no updates, i have been mostly programming the game and being lazy.
i've worked a little on the menus, and the actual game idea and how everything will work

heres a little preview:

and i wanna hear if you think something in the menu should be placed differently, since there is nothing much graphically to talk of here.




14
Pixel Art / Re: Tiny tree
« on: December 29, 2008, 08:55:56 pm »
Well you definitely need to reduce the saturation, i made a quick little edit here, im not that great with trees my self but have a look at the colours:


other than that your doing a great job and its nice to see a programmer doing pixelart ;P

15
Pixel Art / Re: [WIP]KINGS THE GAME
« on: December 20, 2008, 02:22:53 pm »
Thanks for the image ndchristie, that actually makes me want to have multiple units,
But as the gameplay will be i thought units would do much better as clarity.

Plus it would be much easier to see what units are what.
im gonna make a quick horse man in a bit.

16
Pixel Art / Re: [WIP]KINGS THE GAME
« on: December 19, 2008, 10:35:34 pm »
on interesting ive never seen this one before, thanks for the image

but yeah im thinking ill only make the units bigger, rest will keep realistic size.
thanks again

17
Pixel Art / Re: [WIP]KINGS THE GAME
« on: December 19, 2008, 09:07:29 pm »
So far i have been trying to make the game as realistic as possible, now i come to a point where i also need to make units look realistic, which also means they will be extremely tiny and probably grouped as an army.

i dont know how to make that look goood.

So i was thinking if maybe i should do it like Advance wars where all the building are bigger than mountains and units are huge compared to the landscape,
Have buildings look more abstracted and a 1 huge Unit for each kind.

Heres a sketch, just tell me what you think, if you think its gonna ruin the feel of realism. or anything!

18
Pixel Art / Re: Hey you! VIKINGS!
« on: December 19, 2008, 08:49:46 pm »
ah not bad, in fact i really like this,
and Andre your edit is kind of too square-ish.

19
Pixel Art / Re: [WIP]KINGS THE GAME
« on: December 18, 2008, 07:16:58 pm »
And the other 4 tiles:



and full:



gonna put all this in the engine in a little while

20
Pixel Art / Re: [WIP]KINGS THE GAME
« on: December 18, 2008, 05:28:26 pm »
Alright sorry it took ages to update, i have been programming some stuff, and mainly being lazy at drawing, but i took some time to make the corners and actually polish the engine a little for the viewers , and thanks I Am Uh and dock.

ill have to redo the water animation a little.

so... we have the few corners now (4 more left to do):


This is what they look like together:


And ofcourse the long awaited engine:

KINGS THE GAME

tell me all you think c:

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