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Messages - Sokota
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91
Pixel Art / Re: Overwarm - Platformer needs your help!
« on: November 19, 2008, 10:41:50 pm »
I made topic on the GMC about animation recently:
http://gmc.yoyogames.com/index.php?showtopic=406787

I hope it all makes sense.
I coppied alot of it pretty much directly from the Animators Survival Kit, but just very brief and in my own words.
It might help though? :\
Crap just edited than bam, another post. Well, thanks Opacus. I'm trying to do all those extremes, inbetweens, and the passing, instead of just doing random frames. So far, I only have the extremes, but it looks like I might have to redo them.  *Will eventually, I'm sure* Thanks for the great tutorial! I'll review it as I work on Clyde.

Sokota

92
Pixel Art / Re: Overwarm - Platformer needs your help!
« on: November 19, 2008, 10:17:35 pm »
Thank you all for the great critique, especially Sherman Gill. Thank you, Raytheon for your being the only one  to like anything about it so far. :P Ok, well, I have bad news and slightly better news. Due to time constraints, I'm not changing the style, as suggest by Sherman Gill's really good edit. I'm keeping the simple, almost-noob outlines and shading, but I may tone the colors down a bit. *I still like them, anyways D:* And although the style is set, I still need lots of help! I'm starting on a run cycle for Clyde, which needs more frames but I'll post it anyways to get early feedback. Nevermind. Needs a wee bit more work, but I will post it, all four frames, wee. But, I still have a lot of other sprites to make as well. And one more thing:

Quote
You should do the animations in sideview
Oh. Crap?

Thanks so much again, and I may rework these after the competition, but I don't know. Also, I know about the program wars, don't really care, to be honest. I've seen awesome stuff done with Paint. And Draco, about the legs, I like them like that. Adds more character, I think. Also keep in mind that for this whole game, kinda going for a Calvin and Hobbes-esqueness. So yeah. Anyways, here is the run cycle and a toned down Clyde:


Only two key frames done, I'm afraid. :'(


Saturation Comparison. I dropped the Sat by 40 on every color, since someone mentioned that the contrast was pretty good. Better?

Sokota

More Direct Comments:
@Sherman Gill: About the breasts, well I "loled" when I read that. It's because the girl is much younger than you thought her to be. I was trying to fix them, but didn't look right for her only being 11 or 12. So yeah, It was either do a very light breast or none at all. With none, that area looked kinda empty. Again, not being defensive, just stating what I did and why. Well, you can see what I did, but anyways. Your edit on her was amaz-zing-zing. But yeah, not the style we decided to go with. :-[

@Raytheon: Anatomy isn't a huge issue, since they are more comicbookish *Not graphic novel*, but I can see where your coming from. I did end up changing the sat, closer to what your edit looks like, I think.

@32: I wish I would have read that animation tip sooner, but I don't think I've strayed too far. Also, yes I'm more prominent on the GMC, but I know their habits when it comes to pixelart. Why do you think I'm posting this here? :P Pixelation is much better in terms of maturity and professionality with discussions. So yeah. I've tried toning down the sat, hope you guys approve!

Once more, thanks for the help again!

93
Ah, but that is doing it backwards, I mean, it's very easy for you to change the background color when working on it, and when saving it for posting here. When you need to export it for gamemaker you can change it to green, not until then.

I promise, you will need to do that if you want to get a clear image of how your colors really look! Pure green or pink are often used as transparency colors in many games and game making programs, but that doesn't mean that everyone who has made games for these worked on a green background. Neither should you. Contrast works in mysterious ways, something that's on a very saturated background seem less saturated and vice versa, so make sure you work on a neutral background color. Changing it every once in a while never hurts either.

If you like your style, then try to improve on that, but never forget to be open to critique. If enough people (at least on this board, where people know what they're talking about) say it's wonky, you'll have to assume that changing it at least could improve it.



Draco9898: UGHH, I'm not liking your unpleasant tone or anything at all. Apparently you have good critique to give so why not try to give it in a more pleasant way? Or do you enjoy when people put "*Sigh* D:" when replying to your critique?

Do not crit just to vent your personal feelings about the piece, crit with the intention of the subject of critique actually being able to take it to heart.

At least that was encouraging. So I'll change the background color. Though Draco's gif. made good work of that. I'll mess around with backgrounds and whatnot. I know my colors stand out/are bright, but isn't that what comics are all about? Unless I'm delusional. I'm not trying to be defensive, but I honestly think that so far, what I've come up with, is the best for that style. I've been asking other people off this forum, (And yes, they would be less professional, in terms of pixel art) and they seem to like them. And they are my target audience. So I'm a bit stumped on what to do. Also, I have a deadline for these sprites, so keeping them simpler will allow me to get more done, instead of having a few realistic WIPs. Does anything think it has improved since version 1? And, if enough people agree about something, I'll probably change it, but so far, I've gotten a few different replies about different things. I've even tried working without outlines *1st and 2nd attempts*, but the outlines helped me get my perspective, which I still have to work on it, for other sprites. I do have a completely unrelated question though: Would this perspective be fine with a dead on sideview platformer backgrounds/tiles?

Thanks for the good words, Jad.

Sokota

And once again, I'm not trying to be defensive. That only closes your mind. However, I am stating my reasons for doing things. ;)

94
Pixel Art / Re: Remaking Flashback...
« on: November 18, 2008, 07:39:22 pm »
One quick thing that stood out to me were the pipes making a blocked doorway. They seem one or two pixels out of perspective, to me, anyways. Perhaps just making them shorter would help?

Sokota

Not an expert, at anything, but just thought I'd let you know.

95
*Sigh* And I thought I was making progress D: . Apparently not, but I still like my comicbook style. Your edit looks faded, but you mentioned that already. Also, I thought the legs were the strong suit, especially on Clyde...And had just made these. Well, I edited Mel to look less flat. I think it was the straight dress. Also, as I mentioned, I like the style, but it seems so hard to please everyone. Comic book characters tend to look a bit flat. Or is that just me? Also I think the only MSPaint color I used was the default Yellow, aside from that, those are *gasp* Custom Colors in MSPaint. Is that a problem?  ??? Anyways, here are these:


New Mel|Gasmask Clyde|Clyde

Sokota

Edit: Oh yeah, about the greenbackground. Having difficulties getting Alpha to work in GIMP. I know of another program that's really easy, but its a trial thingy. (Easy Gif Animator). And usually sprites made for GameMaker have this green so that you can set transparency in GameMaker. That's the reasoning. Yes it's a hideous color, but that's why they use it for transparency.

96
Pixel Art / Re: Clyde - Platforming Character needs your help D: UPDATE
« on: November 18, 2008, 07:31:42 am »
Well, worked on making it less pillowshadedish. Also, made another character. Mel is her name. Crits?


Clyde and Mel

Sokota

Edit: Also, realized that Mel is a bit more flat looking than Clyde. I think it's her skinniness, but I'm wondering what to do about it. Also, I'm really like this comicbook style.

Double Edit: I tried a few quick remedies to try to help out Mel. What do you think? Edited Mel is farthest left. Btw, I'm a bit confounded with the breasts on Mel, because Clyde is only 10, and Mel is supposedly 11 or 12. So what do you think of those? Nevermind, they are fixed/solved.


New Mel | Mel | Clyde

Triple Edit: Just quickly changed the eyes. What do you think? I much prefer Clyde's eyes now, much younger looking and boyish. Mel is more serious now. What do you guys think? Sorry for all the edits; here's hoping I get some replies by the time I wake up tomorrow.

Sokota

97
Pixel Art / Re: Clyde - Platforming Character needs your help D:
« on: November 18, 2008, 02:30:46 am »
Thought so. Anyways, thanks to your post, and the help of a friend, I was able to come up with this:



I really like the style change, so back to the black outlines. The game is cartoony anyways. So, I guess now I just need more defined pixel crits, like on the arms, and tips on the shading. Thanks for the help!

Sokota

Edit: Forgot to update the palette in that image, because the red is darker in the palette than it is in the image. My bad.

98
Pixel Art / Re: Clyde - Platforming Character needs your help D:
« on: November 17, 2008, 10:04:18 am »
just a little bit of a suggestion on how to adjust the angle to what i assume you want, just a few quick lines but i think it might help, if you need help with the rendering i can probably spend a bit more time on it and actually come up with something decent



where exactly did i suggest practice? i just linked a tutorial and suggested using some reference pictures
Tutorials...help...you...practice? Practice was a general term for the things you suggested to me. Anyways, it's not worth an argument. But yes, that is exactly what I was looking for! Thank you so much, now to go and implement it. Thanks for the help. And when people say "render" about pixel art, just what exactly do they mean? Because in mind, I only know about 3D rendering, which would use a program to render an image. Is rendering simply applying shading, dithering, and AA?

Sokota

99
Pixel Art / Re: Clyde - Platforming Character needs your help D:
« on: November 17, 2008, 09:40:03 am »
the answer to your iso character my friend is that its on a isometrical grid


I realize this, which is why I need help changing it to a more 3/4 platformer sprite. Because the head looks about right, but I'm not sure. Also, 32, I realize it takes practice to get better. Also, I tried doing it by color blobs (Volumes?), and not through black lineart, because that always ends up looking flat. I prefer my newer one, but I just need help making him unstiff and more 3/4 and less isometric.

Sokota

100
Pixel Art / Re: Don't kill me, man!
« on: November 17, 2008, 08:51:30 am »
I'm not sure about shading, but you may want to take AA into account with those black outlines. There are quite a few jaggies, so might want to touch that up after.

Sokota.

Is it Aoi from a Naruto filler? *Thinks purple thing is his umbrella*

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