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Messages - Sokota
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101
Pixel Art / Re: Clyde - Platforming Character needs your help D:
« on: November 17, 2008, 08:49:26 am »
Well, started over with the same palette (Not too worried about colors yet), and just starting throwing blobs of color around, and this is what came out. I love it loads more than the other one, and it's much closer to what I envisioned the character as, but the anatomy is still wonky, and now he looks more iso than platform. I wanted a more 3/4 platform sprite, but I think the angle is too much. I need help now. I'm not sure how to place the arms or legs, and I need to make it so that the angle is a bit more platform. But, enough negative things. Do you like the new hat/hair?



Sokota

102
Pixel Art / Re: Clyde - Platforming Character needs your help D:
« on: November 17, 2008, 02:35:26 am »
Eh, I need more help on this! I have a timetable, so I need this sprite to look as good as possible asap. Anymore crits suggestions before I work on revising it?

Sokota

103
Pixel Art / Re: Clyde - Platforming Character needs your help D:
« on: November 16, 2008, 09:26:09 pm »
Wow, I just fell out of my chair. Anyway I'll work from the top down.
What for?  ???
Hat:
-Define you light source dont out line it with a darker shade if its sosposed to be lit
-Propeller seemed to high up
-the shapes on the hat needed to be more triangle like
Thanks, it does look better now. You utilized colors better than I did D:.
Hair:
-The front of the hair is very unnatural, It looks as though it just flops down.
Well, I don't know if adding more..whats the word..locks of hair improves it or not. Need more opinions on that.
Face:
-Theres no mouth! He cant breathe. lol
-More shading and also needs highlights
He's not supposed to have a mouth. I had lots of trouble shading the face. Yours is better, but I think that I need help on the eyes, and making them more cutesy and boyish.
Shirt:
-The arm creates shadow over the body, darken it up.
-Put highlight on bolth the arm and shirt/sleeve.
Erm, now the torso looks like it has chunky noise. I dunno, just me. I'll try to improve it. I don't even like the anatomy  much, but not sure how to change it, and keep it cartoonish and caricatured.
Shorts:
-Very square
-Need highligts
Yeah, I realize the anatomy is very bad. Thanks for the help.
Feet:
-Look rather big and round
They are supposed to, but maybe I could make them slightly smaller and rework them somehow.
As for color I would just use what you got there its always fun and enjoyable to see what you can do.

Here:


I outlined it in black so it can stand out againts the back ground.


Oh and good luck with the GM competition.
Thanks for all the help. I need more opinions/help though. I'm kinda dissatisfied with the whole thing, as I want it to look dynamic and more 3dish. Also, I'm working on not adding any outlines, especially black, and I think that it might detract from your edit as well. But thanks for everything! Will try to take things into account, and will post an update later today, I think, addressing those issues.
Sokota

104
Pixel Art / Re: [WIP] RPG Sprite Template
« on: November 15, 2008, 10:26:17 am »
Agreed. Outside came my insides. :D

Sokota

105
Pixel Art / Overwarm - Run Clyde, Run! Meet Gribbs! [new] PortaProblem?
« on: November 15, 2008, 08:23:06 am »
Ok well, I am working in collaboration with another person for a GM competition. I feel that we can win, because he is a great programmer, and we eventually have good sprites. With some help from you guys of course. I made this tonight, took me about an hour or so. It started out really bad, because I haven't pixeled anything seriously forever. But it turned out ok. The only problem is, I need Clyde to be much better looking, have a more boyish face, a much better body, and more dynamic overall. Once I get the main sprite done, its going to be on to animating the little guy. So I need all the crits I can get now. After all that smack, here he is:


Clyde

I am going for a slightly overexaggerated, cartoon cheery look, sorta like if Ratchet & Clank were sprites. I need help with the eye and face, and the hair as well. I'm pretty happy with the hat, but any crits are welcome.

Sokota


Current Version | Clyde and Mel


106
Pixel Art / Re: First sprite
« on: September 11, 2008, 07:53:42 pm »
Also, on your running frame, the right[?] shoulder is very unreadable at first glance. It took me about 20 seconds to figure out which arm was which. You have it positioned way to far to the right, when actually, her shoulder should be more in line with her neck. (Like most of us) The bicep and forearm do move like that, (I think), but the shoulder doesn't move very far forward. Hope that helped.

Sokota

107
Pixel Art / Re: Hakishi Small Sprites [Yet another project]
« on: September 06, 2008, 01:15:28 am »
The yellow is really hard to read, either darken the background or change color to something else. The contrast is really low between background and the sword.
I disagree, the yellow really stands out.
I agree that the sword should be a different colour but thats because it's all I look at. I think the yellow is way too over powering I can't pull my eyes off it to look at anything else.
Gee. Now I'm confused. I liked it, because the sword was the thing that was supposed to be the focal point. And the reason I AAed the head was to make it appear round, which it did, because if you remove the AA or fill those pixels in with black, it's either a tiny nub for a head or a square. I'm hoping someone would comment more on the house and trees.  ;)

Sokota

108
Pixel Art / Hakishi Small Sprites [Yet another project]
« on: September 03, 2008, 11:13:10 pm »
Ok, so I used 5 colors in this, two grays, black, a yellow, and two browns [?]. I was seeing what I could do on a *very* small scale and with limited colors. I actually really liked what I've made so far, so feel free to critique everything in this little mockup!


Tree| Rock | Tiles | Swordman | House (My Fav)

Not a ton, but I thought I'd try making a game out of this, with a hack n' slash type gameplay. I might try some enemies later.

Sokota

Note: The guy is animated, but its only two frames for walking, and the smoke [Above the house]  is also animated, but is not in sync with the rest of the tiles.

109
Pixel Art / Re: [WIP] Cowboy
« on: September 03, 2008, 09:35:52 pm »
I get where you're coming from, Fool, but I dunno. Now his legs [almost] look mirrored. And do you stand in a straddling position to shoot? :-\

Sokota

Although I do like your pants colors better.

110
Pixel Art / Re: Sokota | Clockwork Industria
« on: September 02, 2008, 08:28:31 pm »
Yes, Helm, I am aware of that. Thanks though. If you want, I could post the current story, though it's roughly 1500 words. *No artwork yet*. I know he's very bland, and now that I look at it, it's getting worse and worse. Like I said, I need to redo it completely, starting with something wholesome, instead of trying to improve junk. Also, uh, a question about Anime/Manga anatomy. Just how accurate does it need to be? Because most characters of have hair that could defy our natural laws of gravity, and some have bodies to match. ???

Sokota

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