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Messages - zyndikate
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21
Pixel Art / Re: [WIP]RPG tileset
« on: October 31, 2007, 01:20:35 pm »
Thanks for the comments!
baccaman - Do you mean that cliff is like "leaning" and not going straight down on the back? I have that one too in my tileset but I though, then, that it read bad and merged with the other grass.. But now, after sleep and some fresher eyes, I think I agree with you.

About the shadow - Yes, this is something I had a little problem with, Ill try to rework it - If anyone have any ideas or paintovers for pointer it would be cool.

rabidbadboy - Do you mean diffrent directions or color? I think you mean there is a diffrence location of the main lightsource(yellow, top left), do you get the feeling from the castshadows? I couldnt do that good shadow on the big three since it would take up so many tiles - Tell me if this is what you mean, because I think Im agreeing its too obvious.

baccaman, yes megaliths or ruins next - after some tweaking :)

22
Pixel Art / Re: [WIP]RPG tileset
« on: October 31, 2007, 02:58:29 am »

Thanks for the comments.
Made cliff-side and some dirt path. The autotiles needs tweaking (stone, grass, cliff), the edges should be more or less goin diagonal.
I also played with the colors - I cant stop doing that. :)

Dont mind the composition, I let the whole cliff show to show all sides of it - This is just for showing.

Next I think will be those rocks and such - after the autotiles tweaking.
c&c still appreciated!

23
Pixel Art / Re: Lands Of Orderia Graphics (2d RPG)
« on: October 30, 2007, 11:07:55 pm »
I think Rargh!'s questions are valid - everything mathers, everything is a part of the picture-expression. Im not trying to be hard, just pointing out that you should consider his questions.

Its very hard to give comments on the "pixel-skill", or atleast for me - since I think artskills are applied in pixeling anyhow.
You use the dithering - but whats intersting is why you use it and where.
I did a little hasty example:

This is ofcourse not pixel-skill per se, but a little form I think would be healty.
And if you want some more suggestions It wouldnt be pixel-skill neither, it would be the colors - I noticed the reds are pure red, and greys are pure gray - try to mix them a little.. My grays in this Is bluish in shadow and yellowish in light - same gues for the green character.
These things are ofcourse things thats not pixel-specific.
If this is not what you were after, Im sorry - its just suggestions and all my opinions - no offence was intended.

24
Pixel Art / Re: [WIP]RPG tileset
« on: October 29, 2007, 12:50:40 pm »
Thanks guys! great crit and I agree on all points - for the moment! :P!

Yea, variation in the tiles and better melthing together - no question about it. Also adding curves in the corner like you hinted. Will get to it tonight! :)

Ill try to push the tiles to the grass, but Ill probably keep the highlight for form.. But then again I might not - yours seems like a better stylistic choice and it fits the grass. We'll see :)

Dont think so much of the composition, it was just a test to having everything in the same screen to get the big picture - Just tiles can dont tell the whole thruth, IMO. The puking three - I think I can find use if it in map-making later, as variation - but Ill maybe tone it down a little, not so extreme gesture.

fil_razorback .. They indeed are inspired from that tileset, It was one of those I had in my "tilesets" directory where I looked for inspiration.. I honestly though it were something like *of mana though.

Im starting to get bored of that boxy tree, see if I can add a little flavor and gesture to it :)

To be continued - keep the crit coming guys :)

25
Pixel Art / Re: [WIP]RPG tileset
« on: October 29, 2007, 01:43:36 am »
I did a little mockupish in rpgmaker this time, with uninspired mapping due to late hour , I would like comments on the whole - does it read right? the depth and such. All other comments are ofcourse also welcome, c&c.
I realise that there is some cleanup on the pieces too.

Anyone who got any suggestions to do next? probably some hillcorners would be in place :)




26
Pixel Art / Re: [WIP]RPG tileset
« on: October 28, 2007, 03:07:43 am »

Todays work, auto-tiling of floor and thicker grass.. I decided to go with this grass - Probably could use AA?
Also started a new three and some color adjustments.
The shadows will be transparent in RPGmaker.
Suggestions, c&c?

27
Pixel Art / Re: standing animation
« on: October 28, 2007, 03:04:51 am »
I adjustet the rifle a little, not so volient. Also added a little more gravity on the way up on his hat, just suggestions - dunno if it servers your intention better.

28
Pixel Art / Re: Where to now?
« on: October 28, 2007, 02:55:35 am »
Hey! that looks really nice IMO.. But I still think you can make the character pop out more, maybe darken or lighten him or the backgrounds, or let him have alittle more contrast in his palette. Or adding another layer in the back, like the pyramid thingy behind his side.. Ofcourse just my opinion..

clouds starting to look good. Maybe they can reach to the other side, try.


An quick example..

29
Pixel Art / Re: standing animation
« on: October 27, 2007, 03:35:51 pm »
I think its looks better, except you missed one pixel on the gunpipe - unless it was intentioned :)
Im not sure if I would keep the bounce on the cigar though since its one frame with onle one pixel, but thats just me.
I cant really say much more - Let some experienced animators like baccaman have a go at it :)

30
Pixel Art / Re: standing animation
« on: October 27, 2007, 11:48:16 am »
The run-animations, I think, needs a little bouncing - gravity on the head and rifle arm.. I tried to show what I meant but I have to go out now, so Ill comeback later with that..

And Im not sure, but when I looked at the animation it seemed the foot contact(key frames) didnt have the same inbetweens (didnt have the same amount frames inbetween when the foot hit the ground)..

Like I said, I would like to give it a try later.

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