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Messages - zyndikate
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11
Pixel Art / Re: [WIP] Grass Tiles
« on: November 03, 2007, 02:04:27 pm »
Im not going to say that I know exacly what Adarias mean, but I think he could mean that it doesnt tile that well - It looks like several tiles instead of one big. You dont want a pattern that reveals it self and take attention, then you will see its tiled - this is my limited experience.

Also, my limited experience think that: if you manage to place the pixels so they dont start or end at the same horizontal or vertical line it looks random enough, the worst thing for me was when I got two straws at the same length or width - I think its better to have them an uneven number if you really have to have them.

Ill try to demonstrate with a picture soon.

edit:

(tile it up even bigger for it to really show)
There is a noticable pattern going on up in the tile, while there are other problems for me this is the biggest. But if you made all the grass tangenting and such it wouldnt be noticable - so its more or less about contrast(not in color, but in shape and placement) You dont want any eye-catchet. with your latest there isnt any of these since its from the same straws - but as mentioned by Adarias, theyre working in groups of and not as a whole, lose the value contrast or try to remove the outlines. Just my experience - and it doesnt really have to do anything with your current grass tile, but something you could have in mind and experiment with ourself. :)

12
Pixel Art / Re: [WIP]RPG tileset
« on: November 03, 2007, 04:18:46 am »

Worked on water, but Im not done yet - Added a bridge. Adjusted the trees, a little less contrasty and a little more washed out to match the grass better, as jedzed pointed out - as many of you did earlier. Ill keep tweaking it until it looks alright :)

The bidge will be a problem to make it read good without taking all the attention (I know it should have a shadow, havent added yet).
Suggestions?

13
Pixel Art / Re: [WIP] Grass Tiles
« on: November 02, 2007, 08:35:42 pm »
What baccaman said(or I think he said), try to bring the colors closer in value.
I didnt remove any of the colors from you tile, but I could probably remove the darker there - but it was just an example :)

14
Pixel Art / Re: [WIP] Grass Tiles
« on: November 02, 2007, 05:35:01 pm »
I dont really think there was anything wrong with the first one - IMO it was too contrasty for beeing a grasstile, so it would be kinda heavy on the eye.. but hey, everything is relevant, dont know how rest of the tiles looked like :)

Here is a little color-edit which I think would work:

I think it can be applied to your new one too, making it a little less contrasty - Just my suggestions.

15
Pixel Art / Re: [WIP]RPG tileset
« on: November 02, 2007, 03:49:35 am »

Just a tileset screen today(sorry for the size), since Im tired. Added stairs, started some water.
Here is the edited cliff. Also some small changes like in the treecrown, better AA on the cliffs. Sharpened the rocks a little - But didnt do it that much.

16
Pixel Art / Re: [WIP]RPG tileset
« on: November 01, 2007, 07:59:56 pm »
The screenshot is made in RPGmaker XP, I just put together something for showing the tiles "in action" as they are, but yes - it looks wierd. :)

The cliffs perspective I think I answered somewhere up there, I added the upper-corner to make the edge read better against the grass, Ill show the other version tonight, which is the more "correct" perspective one.
Stay tuned :)

17
Pixel Art / Re: [WIP]RPG tileset
« on: November 01, 2007, 02:21:06 pm »
I appreciate your comments

I understand what youre getting at, but you said its mainly the cliffshadow thats wierd - which would be better to maybe just fix its perspective. What Im really interested in _why_ it looks wierd, and thats not because I dont care any of your comments, but I want to know why I would change it since, right now, it doesnt click for me.
Putting the shadow right under the threes might look odd because of its kinda heavy lit from the top-left angle and there would be a light part in the shadows. The screenshot you showed had the tree-trunk more or less all in shadow. But yea, I could make them shorter and more under the right side if the tree, and not that reaching out shadow. Ill come back on this later tonight.
But keep discuss - hopefully something good will come out of it :)

18
Pixel Art / Re: [WIP]RPG tileset
« on: November 01, 2007, 03:53:15 am »
Yea, theyre not close to "right", theyre somewhat adjusted to be practical in the editor, otherwise they would be bigass shadows and you only have 3 layers. Classic shadows, wouldnt they look more wierd? or maybe Im think wrong, do you have any picture with them? I think I understand what youre getting at, do you think the wierdness is in the angle or size of them, or just out of style?
Can it be its the wierd perspective of the upperside of the cliff thats causing it?

What do others think? Should I remove the shadows? Personaly I think, right now, that they add a little dynamic.

edit: I noticed I missed a shadow tile on the bottom-right megalith.

19
Pixel Art / Re: Fantasy Pixels WIP
« on: November 01, 2007, 03:11:02 am »
I think it looks good so far - its going in the right direction..
Since its a wip I cant comment that much since I dont know what you're planing to add.
Maybe adding something inder the floor-tiles, so its not just a black frame.

Let us see when you progressed a little further - like I said, looks great so far, IMO.

20
Pixel Art / Re: [WIP]RPG tileset
« on: November 01, 2007, 03:00:02 am »

latest, I had all suggestions in mind.
Realise that the cliffside looks kinda wierd when you put something close to it like that.
Maybe I should add another shade to the treecrown? or do you think this is working?
I tried be consistent in contrast between vertical objects against the flat ground, where the objects have a little more contrast.
Ejay, (who btw have gave me suggestions and helped me aswell, he's more or less like my mentor :) ) Do you think the tree crown is still to contrasty and saturated.. In theory the crown is about the same saturation as the rest.

The stones and megalith'ish I like, good a little Simon the sorcerer1 look I think :)
I should probably leave out the shadows on the flowers.

Did I forget something?
What next? water?.. Maybe I should add some sort of ramp up the cliff. :)

Rargh! - yea, I think they would be cool for a swamp or something with a little pallette adjustment - a shame to waste them by not using them :)
Keep them coming!

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