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Messages - zyndikate
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General Discussion / Re: Any tips for human anatomy?
« on: March 22, 2008, 07:35:28 am »
You could probably get a better answer over at cgtalk or conceptart or such, but since no one answered Ill give you how I started.
If you're like me and have a hard time actually sitting and looking in a book I would recommend these dvds:
You can check out the lessons he has online before you decide.

All my opinions:
_For me_ its was easier to grasp because you follow someone while he points and talk,
I think its one step closer to having a teacher showing you, from books it can be hard to understand what exacly he means by showing just a few pictures.
He starts very basic - first you learn the bonestructre, and later snap on the muscles.
Its good to have some of structure when learning, no steps are skipped.

I personaly didnt like his drawing style, although I dont think it made the ratios or anatomy knowledge less valid(just a generalisation anyway, isnt it?)
He doesnt actually tell the muscle names - but has an aproach where you are suppose to make it you own invetion(which can be good, but its good to know names when drawing, or atleast for me.)
Its by no means a proffessional dvd, its basicly just him sitting with a webcam.

I would though suggest that you have books too for reference, where you can investigate more and like a second source of information.
While I have been sitting the last 3 months with these it doesnt mean I can actually draw it in 3d space, you probably will need to start working with figuredrawing, which I would recommend Vilppu for. But anatomy sure helps to render the forms on the figure, you know what to look for.

Im no expert, and I might have missed something, just droped by to give a suggestion where to start.

Pixel Art / Re: [WIP] start of animated sprite
« on: November 09, 2007, 08:28:19 am »

Yes, I should have gone for a more neutral value on the background. Not sure if it looks asgood as your edit though, but I met halfway I think on the contrast. I was thinking making darker outlines but I think this could work?
(legs are not done, no shading yet.)


More or less finnished, any final suggestions?

Pixel Art / Re: [WIP] start of animated sprite
« on: November 09, 2007, 04:19:22 am »

Latest, some fat Robin Hood or something.
It wasnt intended to be "realistic" - I dont know if you mean the animation looks plain bad or that its just not you liking.
I still like the later ones too, I dont see anything really wrong with them just diffrent walks.
I settled with this one since I wanted to start adding some details,
havent started defining any anatomy(if its needed) - now its just simple forms in light.
Any suggestions on animation, palette or anything else are welcome.

EDIT: noticed somethings, the legs seem to stop for a second - Ill probably need to throttle it up right after the contactframe. Also his back is a little pixel-jumpy.

Pixel Art / Re: [WIP] start of animated sprite
« on: November 08, 2007, 03:21:41 am »
are the colors only temporary or something??
as they look right now, it totally destroys the piece.
Which one do you mean? The last one? Dont mind that one, as I said I didnt like it so I just posted it for problemspotter. That has nothing to do with the character since Im redoing him.
If you mean the first one its just for construction.

a quick update:

Did I overdo it? :)

Pixel Art / Re: [WIP] start of animated sprite
« on: November 08, 2007, 12:35:24 am »
Thanks for all the comments guys!
Yea, I realise that there is a hard kicking and that its not really justified - it was suppose to be from his fall (a heavy guy), but he isnt falling that drasticly now so he wouldnt need to put his leg to take the fall that fast.
I did some tweaks, I think its hard to show somethings when limited to such a small character.
Added a little hipmovement. Tried to have a little more fall, tweaked the absorbing leg a little when "smoother" inbetween for it when in air.

I have animation books, but the problem for me is nailing it all down - you tent to focus on several things at a time when you havent done much animation (maybe the 6pixel stickmen I used to do crazy stuff with on the amiga  counts? :) )

Ill also try having the pelvis making it wooble, now it looks more like its floating from side to side.

I also did this before the last comments came.. I dont like, it was a boring guy, but since they probably share some problems:

Pixel Art / [WIP] start of animated sprite
« on: November 07, 2007, 09:16:07 am »
(small, and zoom doesnt work, sorry!)
Started to working some on a walking sprite, right now I want to get the animation of the contruction down before I add details.
The fat is suppose to wobble, dont know if its so sucessfull with squeeze and stretch in lowres, any suggestions?
I also played around with his eyes, doubtfull it will look good though.
Its a bit of hair on his head sticking out.
Any other general suggestions?

Pixel Art / Re: [WIP]RPG tileset
« on: November 04, 2007, 03:04:22 pm »

I decided to take the boy down to the ground(probably overdid it :) ), the outwashed was a choice I made on the way - I never tried it before really, I always made saturated and contrasty pieces and this is somewhat new grounds for me.
This have to be the last, I almost spend another hour just adjusting the palette. I already done that enough hours for this peice. :)

Pixel Art / Re: [WIP]RPG tileset
« on: November 04, 2007, 02:40:36 pm »
Yea, I know he's out of place - I just threw him in before I "ended" it yesterday and wasnt that concerned of it - But ill tweak it today. Just for you guys ;P

Pixel Art / Re: [WIP]RPG tileset
« on: November 04, 2007, 04:28:20 am »
Ok, thanks everyone for all the comments!
Ill consider this to be finnished for now, reason is I want to move on to another piece..
So here is the "end" result with a little weak mockup'ish capture:

Pixel Art / Re: [WIP] Grass Tiles
« on: November 03, 2007, 03:00:02 pm »
A short hihack, sorry!
Adarias - Please do tell about my grass and ground issues, why dont you mention them in my WIP thread? :)
Im trying to improve it so any suggestions are welcome! In my thread.

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