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Messages - Rargh!
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41
Pixel Art / Re: Beginner's bedroom
« on: October 18, 2007, 01:22:10 pm »
Another tiny thing--but it just hit me between the eyes--are the last two shutter knobs lined up correctly? The other two had one line of overlapping pixels, while the last two didn't.

Cheers,

42
General Discussion / Re: A new category: "Repository"?
« on: October 18, 2007, 11:17:44 am »
Thinking about it, Helm... you're right. The problem with the internet is that we all too often expect "answers" to be at our fingertips. Making knowledge harder to come by makes the gaining of it all the more valuable. The "easy" path is not the one paved in gold (perfectly pushed) pixels. I guess as someone new to what some of you have been doing for 20 years there's a real sense of being overwhelmed by so much to learn.

Cheers,

43
General Discussion / Re: Goblins Of The Game Industry
« on: October 18, 2007, 06:55:15 am »
A fascinating read.

I come from the other side of the fence. I work for one of the bigger videogame publishers, in marketing. I see a lot of development, and am even lucky enough to spend time in one of the development studios we own. The guys who work there are now friends of mine and I have a huge admiration for what they do. There's a lot of very wise advise in this thread. If you're looking at working in the games industry heed it. Even Tandemar's thread--(I hope you don't mind me saying so...) though jaded--has lots of truth in it. And that is there will be many occasions that development teams are called on to grind on titles that are often uninspiring or license-driven (can be both a good and a bad thing). The key--as in any job--is to simply do your best. The threads on this site prove that even with a license or a year-on title, you can still produce brilliant work. The trick is realising that you may be working on the same thing for 6 months, 12 months, 2 years, even longer. And if it's a bad movie or TV show, that gets panned by critics, then there's a good chance that your great work will tank too, both commercially and by the critics. On the flipside are those rare gems. Hopefully, if you can prove that you can do a great job on the ordinary, then you'll earn a shot at an original IP or idea. I've seen it happen. Recently. And I've also seen a small "indie" developer team up with a publisher such as ourselves and suddenly have a world wide hit on their hands. Anybody here heard of the DS game Drawn to Life? Or the developers, 5th Cell? On the Australian charts the game just went number three on the "All consoles" chart, almost beating Phantom Hourglass for the number 2 spot (and number 1 spot on the DS charts) in Zelda's launch week. It currently sits... 1: Halo 3, 2: Zelda Phantom Hourglass, 3: Drawn to Life. Awesome company to be in for a game that has a completely original concept, isn't produced by a first party, has no licensed franchise and isn't a sequel.

The games industry is as tough and as wonderful as any other entertainment industry. Be realistic in your expectations. Love what you do. Live a balanced life (seriously!). And know that, rarely, anything goes completely to plan in PD! It's all about flexibility and a commitment to doing your best and attempting to create a great end product. And that's the same for all of us, no matter what our role is or which part of the cycle we're in.

Cheers,

44
General Discussion / A new category: "Repository"?
« on: October 18, 2007, 06:00:19 am »

So, I've been lurking at Pixelation for the last week, trying to read as many threads as possible, and what stuns me is just how incredibly talented and knowledgable a lot of the longstanding members are. There's just so much detailed discussion on palettes, animation cycles, dithering, etc. with some amazing edits depicting how it all works. Only problem is, the repository of knowledge is scattered all over this site and trying to learn about some of the pixel art basics--as I am--is difficult.

Would you guys consider starting a new category (I don't know... call it "Repository" or something) that forms something of a wiki on pixel art. It could include glossary elements (eg. What is "dithering"? "MC restrictions"? "Widepixel"?),  tutorials, sample palettes, references, links (this thread was awesome: http://www.wayofthepixel.net/pixelation/index.php?PHPSESSID=7fc47ec6d9f5e397b6a7efc0c851e660&topic=3467.0), etc. Maybe even some top notch examples of work by people like Helm, Ptoing, etc. Or they could nominate some to go in there. Kind of like a gallery of pieces to study.

There's just too much talent here to have 90% of it hidden in 67+ pages of threads...

Cheers,

45
Pixel Art / Re: Scott Pilgrim Fan Game
« on: October 18, 2007, 05:16:44 am »

Never heard of Scott Pilgrim until this thread, but those chars and anims are brilliant. I had to go and check the SP site, I was that impressed. You've totally smashed the style. Well done.  :y:

Oh, and I agree about the 1-2-3 vs 4 punch by Bengoshia. The slow-down in the later version, while giving impact to the uppercut, kills the pacing somewhat. Love B.O.B.s little hair movements, too.

Defintiely keep working on this!!

46
Pixel Art / Re: Beginner's bedroom
« on: October 18, 2007, 12:39:36 am »

A great improvement. The room looks much more inviting!!

I could be wrong, but are the shadows for the bookcase and the bed conflicting in terms of light source. I only ask more to learn from who might be able to answer. Door seems a touch wide, too. Though that would be based on Australian building standards... not sure what it's like elsewhere in the world!!

Cheers,

47
Pixel Art / Re: [WIP] Warrior
« on: October 18, 2007, 12:26:08 am »

Hey Kaczor...

Any particular design reason as to why you covered his face with the sword/arm?

48
Pixel Art / Re: Crucifiction+ scraps
« on: October 18, 2007, 12:15:38 am »

Love your scraps. Really love your scraps. And Jesus.

My only critique (and I'm so new to this that it may be dismissable) is that the beams on the cross look a bit thick/deep. And the connection between the beams shows no signs of joinery.

Love the word play on Croc/Croquet; and the pic.  ;D


49
Pixel Art / Re: Let's see your "Drawn to Life" Entries!
« on: October 16, 2007, 05:04:14 am »
Hey Monsoon & Rynen,

Saw your entries on the IGN site. Thought they were awesome; and a great study. Nice work.

Cheers,

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