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Messages - David
Pages: 1 ... 15 16 [17] 18 19 ... 25

161
Pixel Art / I drew a naked man.
« on: March 26, 2006, 10:46:19 pm »

He's not done, but maybe with the guidance of your comments and critiques he will be very shortly.

162
Pixel Art / Re: Realistic Skintones
« on: March 26, 2006, 01:56:38 am »
Why wouldn't you "resort" to dithering?

163
Not surprised at all. Nice work from everyone but especially the top three.

164
Pixel Art / Re: Isometric bot...thing
« on: March 18, 2006, 04:25:41 am »
I think you've done very well in all that you set out to do. Everything looks very solid but the last step. I think dithering hurts in this case. I understand why you did it, but if this thing is made of metal or shiny plastic the dithering ruins the effect. Also you shifted the contrast down a notch (this is most evident to me in the side of the head) taking away a bit of the crispness it had. My final minor quibble is that you could add some nice detailing on him. Run some lines down the sides, numbers, letters, or any sort of design. He's quite plain at the moment.

Hope I haven't discouraged you -- it's actually very nice.

165
Pixel Art / Re: AA and dithering practice.
« on: March 14, 2006, 08:44:04 pm »

I decided to go a completely different direction. Thanks for the good pointers though, Mr. Ptoing.

166
Pixel Art / AA and dithering practice.
« on: March 14, 2006, 04:08:52 am »

Nothing too special, but I need to work on my AA especially. Comments and critiques are very welcome.

167
Pixel Art / Re: Plague Dr4gon
« on: March 14, 2006, 03:17:01 am »
Oh wow, that's far improved. My only want is that the plague would have a more dramatic impact on the beast. Limbs hanging off and swollen veins coursing through his body would be neat.

168
Yours is definitely my favorite, vedsten.

169
The big yellow one has always looked off balance to me. He needs a leg, or arm, or something to brace him. Even if he's a big worm of a thing there's just too much mass to be so straight up. I would think anyway.

170
Pixel Art / Re: You're a barcode, now.
« on: March 05, 2006, 03:47:00 pm »


I don't really have much critique to give. Buttons are always on the right side though. I just wanted to see them next to one another, and the progress is fantastic. High fives all around.

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