Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tezca
Pages: 1 [2]

11
General Discussion / Re: I need tips/information on starting a project
« on: September 24, 2016, 06:49:12 pm »
-When in the process of finding programmers (Or any other team-member for that matter), how do I convey the idea I have without giving to much information? (Or better yet, how do NDAs apply here?)

You hear this concern often among hobbyists and professionals, and its almost never a real issue. Everyone has game ideas. Anyone that tries to steal your idea does not necessarily have the time, skills, resources or dedication to make something out of it. You should be comfortable discussing the basic design, mechanics or story of your game with others. In fact, many people make the mistake of keeping their idea so tightly protected that it never gets the exposure it needs to be successful in the market.

-Is there a Process to creating Non-Disclosure agreements? Or can an individual just write one up and so long as the other person signs the agreement, it's approved?
If you're serious about developing games, you should hire a lawyer to handle this kind of thing. If you can't afford one, like most indie startups, you can take the risky route and try to find templates on LegalZoom or other similar websites. A better option would be to ask members of the game community that are already familiar with using NDA documents.


-Tips on increasing the popularity of a product? (Sites I can share the development on?)
-Good places to find programmers?  (I feel this forum is more Artus-oriented)
Discussing your game on these forums is a good start! Do whatever you can to increase the visibility of your product by putting it in front of people. Focus on targeting forums or discussion boards that discuss games similar to the one you are making.

As far as programmers go, every game development or game engine website usually has a collaboration forum for this reason. I don't know what game development tools you wish to use, but I'd be surprised if whatever you're using doesn't already have said collaboration forums on the tool's website.



12
Pixel Art / Re: Jungle tileset background.
« on: September 24, 2016, 06:29:06 pm »
This is unrelated to the question in the original post, but that light surrounding the main character looks really good within the retro style pixel environment. I don't think I've seen that combination before, and it looks good.

But I agree with BadMoodTaylor, the environment is pretty dark so maybe extending the size of the light would help a little.

13
Pixel Art / Tezca's 8-bit Style Sprite
« on: September 24, 2016, 06:01:02 pm »
I'm working on a game project and I'm trying to improve my pixel art skills.

This is the hero character of the game. I initially tried to stay within the NES limits and came up with this character, using only black and 2 shades of grey. The NES tile sizes are 16x16, so this character is 16x32.



I tried staying within the limits of the NES when applying color (3 colors max from the 64 color palette) but I couldn't  find a color scheme I was satisfied with under those restrictions. I cheated, went way over the limit and colored my character like this:



I decided to cheat the NES limits further and make the character taller than the initial 16x32 sprite, mainly because I needed to add the spearhead to the top of his staff. I also started doing some animations.

Idle and Walk:


Duck and Duck Walk:


Attack:


Duck Attack:


I'm having trouble making a convincing jump animation though. The cape makes my previous attempts look unconvincing when the sprite is actually in motion in the game. I initially just used one of the frames from the Duck animation, it definitely doesn't look right in action:



I may have to create two sets of animations for the jump; One for when hes jumping up, and one for when he's falling down. The cape would react accordingly.

I haven't shown this hero character to many people, so any thoughts or feedback would be greatly appreciated. Thanks.

Pages: 1 [2]