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Messages - Jigsaw
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21
General Discussion / Re: Street Figther HD Remix
« on: October 01, 2007, 01:59:27 pm »
Oh, I agree. By "lack of detail" I wasn't referring to the pillowshading but rather to how your lineart (and presumably final sprite had it come into existence) has a lot more detail in it than their sprites do. And for the record, I am not in any way defending the way they are making their sprites, I just made a general note of the fact that a lack of detail (or a conscious simplicity, if you will) can have its advantages.

22
General Discussion / Re: Street Figther HD Remix
« on: October 01, 2007, 12:42:54 pm »
Yeah I forgot to mention it, but I was assuming had no interest in touching the sprite further but I just wanted to mention it, in case you weren't aware. I guess you could call it a pet peeve of mine when people don't research the original sprites (when making more serious attempts at recreating them at least). It's sort of the same kind of sloppy mistake the official artists keep making (though of course far more forgivable considering the people who make these aren't being paid!). This isn't a knock towards your sprite though which as mentioned I think looks great.

Regarding the detail, I am definitely with you. What I meant is that in the interest in preserving their own sanity (as opposed to creating the best possible visuals) I can understand why the artist might choose to keep some of the detail low.

23
General Discussion / SNES colour palette/specs?
« on: October 01, 2007, 12:35:20 pm »
First of all, I hope this is in the right category.

Anyhoo, I just have a simple question. Sorta-kinda inspired by the latest mockup frenzy I'm planning to do a few mock SNES game screenshots. While not a real necessity I thought it would be more fun if I could make sure that what I produce actually falls within the realm of what a SNES could do. I've been googling but haven't been able to find anything, so I was wondering if anyone here could provide me with the actual colour palette the SNES uses, as well as any other technical information that would be pertinent.

Thanks in advance.


edit: added a question mark in the subject line to avoid confusion.

24
Commercial Critique / Re: The CC suggestion thread.
« on: October 01, 2007, 12:09:08 pm »
I would like to nominate Landstalker for the Megadrive. It's one of my favourite MD games, it has nice visuals but I always thought the tilesets were perhaps not as great as they could've been. Would be curious to hear other's thoughts on it.

I hope this does not fall under the "no chit-chat" rule, but I just wanted to point out that Super Ghouls'n Ghosts (Choumakaimura) is a SNES game. The game pictured in Omenith's post is the arcade game Ghouls'n Ghosts (Daimakaimura). Just thought it would be a good idea to clear up any potential confusion.

25
General Discussion / Re: Street Figther HD Remix
« on: October 01, 2007, 11:56:13 am »
*bump*

The official blog has been updated with two new sprites, of Cammy and Vega (Bison).

I think Cammy looks very decent compared to some of the earlier sprites shown, but the sprite is certainly not without its faults. Her face kind of bugs me, her knees look like kneepits, and the whole hips/abs area is a complete mess. Her arms look kind of correct though, so I guess that's a start! I think Dictator looks good too. The lighting is perhaps a little dubious but given the nature of the sprite I have really no problems forgiving it. It is interesting to note that he seems to look alot stockier than he did in SF2 though - a change I don't particularly agree with, but I guess you can't really tell how drastic a change it will be until we've seen more sprites.


Generally I am very torn about this project. Super Street Fighter II Turbo is probably my favourite game of all time, for many reasons. So while I am very happy that I will get a version to download for my PS3 and/or 360, it does pain me terribly that it - so far - looks so bad. It's just plain depressing to see this "professional" art for a 2007 (2008?) game look so much worse than sprites that were created in 1991, even if you completely disregard the difference in resolution (though of course that does make it all the more embarrassing). In my eyes, the art fails on many levels; yes the anatomy is terrible, the tracing is done poorly, they are adding faults that weren't there originally - but on top of all that I'm quite unhappy with most sprites stylistically. I do enjoy UDON's comic and their art, but basing a game on it feels kind of like shoehorning fanart into a game in place of actual official art. The situation is certainly not improved by the fact that we essentially have second-rate artists poorly emulating UDON's style (except for when they haphazardly insert parts traced from Cacpom art) instead of actual UDON art. For what it's worth I think the portraits, ending pictures and the like that have been showed all look vastly superior to the ingame graphics.

I'm not saying the characters need to look exactly like they did in SF2, or SF3, Alpha or any other game for that matter. I just feel that these sprites are sorely lacking a distinct Capcom sensibility, and because of that the visuals of the game suffer greatly. I can't help but feel that if Akiman, Bengus, Edayan or Nishimura Kinu was in charge of the design, this game would be my dream come true. But as it stands it's a game I'm looking forward to play although I'm almost afraid to look at it.


Helm: That Sagat looks beautiful! :y::) Needless to say that doesn't necessarily scream Capcom either, but that doesn't change the fact that it is by far the best "HD SF2" sprite I've seen. The amount of detail puts the official sprites to shame (though to be fair I guess it makes sense to keep detail down for animating's sake), and I'm impressed that you managed to stick so close to SF2 proportions and anatomy yet make it look so good! One thing I feel compelled to mention though - you seem to have missed the fact that CPS games are drawn in a non-4:3 resolution (384x224 to be exact) and thus should not be scaled proportionally when drawn for a 4:3 display. Scale the width to 78% and it's closer to what it would actually look like in the game.

26
General Discussion / Re: Introductions
« on: October 01, 2007, 10:33:26 am »
Hey everyone... I believe I've been registered at an earlier incarnation of this site, but I've never really been very active so let's just say I'm new to Pixelation, but not to pixel art. :) I've been doing lots of random pixel art stuff on and off for well over 10 years, though a vast majority is probably the equivalent to the kind of scribbles you jot down while talking on the phone. I'm certainly nowhere near the calibre of some of the people here, but I enjoy pixel art all the same.

Being a big fan of fighting games, most of the stuff I do is somehow related to them, whether it's editing or redrawing fighting game sprites, creating hypothetical fighting game characters or creating mockup screenshots of fighting games. I do want to branch out into doing all kinds of other stuff, but it's a little daunting. Inspiration and motivation seems to come and go alot, but lurking a bit on this forum for a little while now definitely has me more inspired than I've been in a long time. :) Hopefully you'll see some of my work before too long.

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