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Messages - sharprm
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1
No hlem im not even going to read your pm. Blumunkee is right, there are 3 strikes between the fake account t’the one’ and ‘sharprm’, plus the additional goatf*cker, plus even having sock puppets. Ban me. I’ve said what I wanted to say. Let everyone get on with things.

Goatf*cker Goatf*cker Goatf*cker!  :yell:

2

And a question so we could perhaps make this briefer, are you sharprm?


What do you think Goatf*cker?

I remember along time ago Dusty posted a pyramid. My intuition said urs were wrong. Now, I can’t find the proper diagrams which I did a little later (I post them on my deviant account in a few days), but there are ways to work out tileable pyramids and the answer was that

1)   Your pyramids had the layers too close to each other (ie. It was too steep) and my intuition was right
2)   It is possible to construct a pyramid that shows all the faces. Just interesting.

It was a case of right and wrong  and what did I get? Your little straw man: “I was pissed off at the comic”, you said. How is that scholarly?

The straw man does apply to me now because yes I am pissed. Check this out:

http://www.pixeljoint.com/forum/forum_posts.asp?TID=7285

Altering a color reduced digital painting is not okay.
Altering a color reduced photo is not okay.

BOTH these restrictions are no longer followed by PJ. This flip-flop is EPIC (soon they’ll invite back Jocher, no?)

Well, actually, altering a color reduced painting was never a problem. Fantastic composition for this ‘mass’ drawing: http://www.pixeljoint.com/pixelart/20235.htm Here’s a ’line’ drawing to boot: http://www.pixeljoint.com/pixelart/7649.htm Both predate the previous thread.

Not knowing of these examples though, I tried to get PJ to accept color reduced paintings the hard way. I proved they can be passed off as pixelart by entering these two without mentioning the method: http://www.pixeljoint.com/pixelart/38491.htm  http://www.pixeljoint.com/pixelart/39335.htm I also wrote a long, god awful essay, explaining the limitations of placing ‘each pixel by hand’: http://gamesarentnumbers.com/archive/what-are-merits-pixel-art.html  Not to mention this digital drawing done earlier: http://sharprm.deviantart.com/art/PixelDump-151682238

Oh yeah, the color reduced photo thing: http://www.pixeljoint.com/pixelart/50320.htm?sec=showcase

Interesting how he mentions Helm’s piece. You see, in true 1984 fashion, history is being revised (is this scholarly?):

http://www.wayofthepixel.net/pixelation/index.php?PHPSESSID=ac7bd2a864e606810163fbe6a4aa3403&topic=9913.0

Two contentions made by Helm: Helm was never a pixel purist, color reducing a painting is new. Both false. I was entering my own color reduced painting (and being pretty vocal about it) while he was still in denial:

http://www.wayofthepixel.net/pixelation/index.php?topic=8464.msg95345#msg95345


There’s a difference though, I drew mine because it is a superior method, not because of some bullsh*t intellectual posing.

Wait, what is pixelart anyway? It’s the sum of every small digital piece a particular person thinks is good. It’s arbitrary, differs from person to person and is an utterly useless word (aside from naming the result of PJ’s filter). When people say pixelart is good, they’re saying absolutely nothing. When they say that something isn’t pixelart, all they’re saying is they don’t like it. Sometimes this is only because they couldn’t draw it themselves (eg. Simon the Sorceror backgrounds)!

How do we define pixelart so that everyone agrees on what it is (not what it should be)? Simple, just show the history of every PJ rejected piece (with counter examples). Did they go for it? (Did they even get it???)
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9656

Nope.

Maybe Helm can rip that idea off too. “I don’t know how a system that resembles a well functioning legal system makes me feel ...”

They still wouldn’t go for it. Why? Because then they wouldn’t be able to flip-flop back again!

Lastly what’s up with all the abusing Helm? Think about it. Guy fails comic college (maybe Marvel comic lecturer was mean). Guy is upset. Guy pretends marvel comics aren’t good. Guy makes up garbage theories to compensate. Now is that scholarly?

3
Pixel Art / Re: [WIP - 9.23.08] Pyramid
« on: September 25, 2008, 05:20:25 am »
>> means that I think the Zelda pyramid is genius and I don't see why people assume your blocks are better than professional japanese game artists.

I get the science. Its highschool maths.

Pretty graph. Pity your conclusion is to go for B, which is what I AM ADVOCATING! You've sidestepped the issue which is your blocks don't work.There aint as much pyramid above the halfway point as there is below. If your artistic sensibilities say thats okay, fine. I think its wrong. I think it'd look BAD on a big pyramid. If you've made a big pyramid and if it looks okay, fine. Otherwise, dont post just a corner piece to hide its flaws.

Heres a diagram with equal amounts of pyramid above and below, and you get fucked up stuff at the top.



edit: the above diagram is wrong, i need to have started with a different one, ill check it out and post later.

edit2: I guess helm's method CAN satisfy the criteria that zeldas did - cracks line up every second row and same amount of pyramid above and below the middle of the side.



Looks like the gap at the bottom should be larger than the gaps at the side, but then again that contradicts helm, and that goatfucker is always right, huh peoples?

4
Pixel Art / Re: [WIP - 9.23.08] Pyramid
« on: September 25, 2008, 02:36:26 am »


Industrious little japanese fellas that worked on Zelda >> Helm. Accept it.

5
Pixel Art / Re: [WIP - 9.23.08] Pyramid
« on: September 25, 2008, 01:42:58 am »


I only contradicted myself when i said "whatever perspective you choose" - they are the SAME perspective. The only way to stelle this is with 3ds max and i can't be arsed.

6
Pixel Art / Re: [WIP - 9.23.08] Pyramid
« on: September 25, 2008, 12:29:37 am »
You are using square bricks. Like the mayan temple.

The Zelda pyramid looks okay in my mind if they are using sloped bricks. Like a new Egyptian pyramid.

The diagram just shows that if you use Helms edit but connect the same point on each brick (like if you made sloped bricks) then it conforms
to the Zelda perspective. 

7
Pixel Art / Re: [WIP - 9.23.08] Pyramid
« on: September 24, 2008, 10:23:03 pm »
I think why i think zelda perspective is okay is because I am assuming we are building a pyramid with smooth sides - like how they were built
new. You guys are looking at a old pyramid, after those finishing stones have removed. Zelda looks fine to me assuming its a smooth pyramid. I think helms would only work for a stepwise pyramid.



edit: whatever perspective you go for dusty, think about making the bricks lighter as you go higher.

8
2D & 3D / Re: Official OT-Creativity Thread 2
« on: September 24, 2008, 07:28:09 am »
Thats ace willows! Did you use a 3d renderer at all?

9
Pixel Art / Re: [WIP - 9.23.08] Pyramid
« on: September 24, 2008, 07:09:22 am »
I dont think helms perspective is correct at all. The lines on the sides are parralel to the line on the edge. It would work a block that is sheared but not a pyramid. (or it would work for a triangle extrapolated back but not a pyramid).

10
Pixel Art / Re: Raiders of the Lost Ark Graphic iVenture
« on: September 24, 2008, 04:49:52 am »
it just didn't scream indy to me. Even that last crusade sprite looks more like a park ranger. To be honest, im too lazy to look up a reference for what his hat looks like. but you should. maybe he looks like a farmer, maybe he doesn't.

 he has a big chin now.

walk still is like bits being rotated.

look around for walk cycle threads to help youself out. eg.

http://www.wayofthepixel.net/pixelation/index.php?topic=2913.0

edit: more doodleing. Hey, can you post the pallete please?


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