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Topics - sam-uk
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Pixel Art / [WIP] Baseball Player
« on: September 20, 2009, 07:53:17 am »
Here's a lil something I knocked up and I'm basically looking for CC & any advice on making him look more realistic/detailed as opposed to cartoony even at the size it is, cheers.  :yell:


@Lizzrd - your comment helped alot

@Sinistral Erim - tried to bulk the shoulders up



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Pixel Art / [WIP] some dude with some beast in some cave
« on: October 25, 2008, 10:34:16 am »
 :y: :) mockup for a hack n' slash game

it's very WIP, looking for general CC so far

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Pixel Art / [WIP] what could I do to improve this?
« on: April 13, 2008, 08:07:47 am »

I'm someone who beleives there's always room for improvement. I'm just stumped as to how I'm to add a further sense of realism to the face.  ???

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Pixel Art / please criticize my technique
« on: November 09, 2007, 10:28:58 pm »
Here's something I cooked up in a pretty short time span as more of a test of what i'd be able to create by simply doodling and correcting any mistakes I saw fit. I guess it's two little sumos and one has an afro?.
I'd like some tips on shading and how I should structure my art. How do you usually begin? how do you go about shading?. See anything I could fix up?, thankyou.


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As an amateur pixel artist / game developer I'm looking for an ideal language to learn or prehaps a great software package. I'm unaware of the options available to me when it comes to being able to interact with my sprites. I've grown tired of just staring at what I've drawn/animated and I'd really like to make something out of them. Where should I begin?

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Pixel Art / [WIP] I'd appreciate some general advice
« on: September 29, 2007, 01:01:24 pm »
Hello and thanks to any of you who'll take time out to school me on anything pixel related. I'll be honest with you and say I've only been lurking around these forums for a week or two but in that time I've read and witnessed great things from great people. I'd be an idiot to pass up the chance of getting mature c&c that'll guide me into reaching my full potential. So with that out of the way I'd like to introduce you to a small piece of my work.

fig 1. - a walking doll

->

I'm sure one or two lenient people would call this passable but i'd like to aim a little higher. There are several things I can see myself that i'm not completely happy with, mostly regarding the left arm movement and the general lack of detail on the limbs. I intend on continually tweaking the image and making improvements myself but I'd like anyone here to really tear it down and advise me on how to improve it, thanks in advance.

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