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Topics - Vinik
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21
General Discussion / A linear palette that can hue-shift
« on: September 26, 2016, 10:03:52 pm »
Hello everyone, I believe this the right place to post this, sorry if I am mistaken. Since I have restarted pixeling I have tried to learn about "good" palettes, and, as you can imagine everything points to connected, hue-shifted swatches and keeping a "low" color count. But then again, I keep redoing said palettes for each piece, and I miss the sense of continuity that I had way back when I knew nothing of typical pixel art palette choice, and used basically linear palettes only with slight tweaks. Sometimes I don't feel like hue-shifting at all, sometimes it seems absolutely necessary. Because of that I started experimenting with 4-steps linear, mostly unconnected palettes that can be used to start faster, and also hue-shift pretty well when needed as if it was designed for that. This is what I came up with recently:

I started by tweaking the aseprite's NES NTSC palette which was already in 4 shades and somewhat value corrected, shrinked it by cutting a lot of blues and purples, then started changing the entries the make it possible for any swatch to be hue-shifted as nicely as possible by simply picking the colors diagonally in either direction.

The first row is the palette (40 colors + transparent), the second and third ones are all the possible diagonal shifts. Some shifts are not usable the way they are right now, but I want to keep adjusting it so that all are usable. Even if I failed, it was good exercise, and it made me look at shifts I would probably never think of, but have a pretty interesting effect.

Right now It does not have any grays or desaturated colors for metals etc, and I cant see how to insert a proper red or yellow. I would really like any input you guys could give me on how to make this work and reduce distortions, thank you very much.

22
Pixel Art / Here goes a tree
« on: September 20, 2016, 04:40:42 am »
Hello everyone, so, for a rite of passage into pixel art, this my first ever attempt at a "rpg" tree. Much help needed as obvious, thank you in advance. I cant see how to bring the central cluster of the tree closer to the view, which was what I intended.

23
Pixel Art / Trying to stay away from symbolism
« on: September 04, 2016, 01:45:51 am »
Hello again, this is me trying again not to go immediately symbolic, and paint more naturally rather draw pixel by pixel leading to a caricature. Still, I can't help but to very soon try to make things more regular, outlined, rounder, perfectly arched, etc, which is probably not the very best way to go about it. Anyway, I like how this turning up, but as it is a begginer's work, I would very much like any pointers on light, and any errors I am making. I suppose the techniques I am using are a bit inconsistent :/

24
Pixel Art / Baby steps into pixel art
« on: August 30, 2016, 05:28:04 am »
Hello everyone, this is actually my first art post ever.
So, I started playing with pixels in mario paint with that gorgeous snes mouse. That was a long time ago :)
I am no professional artist, and I draw or dabble with paint only as hobby, but pixels, among all art media I have tried, have always given me this welcoming feeling, so in the last couple months I have tried to learn a bit about it, and everything I have learned, I got from seeing these great works you guys post here. I discovered soon, that it was very difficult to transpose the little notion of drawing I have into small sprites such as 16px or 24px, like those from the games that made my childhood awesome, and I tended to be way too much symbolic. So what I tried today was to start with a different approach, by making larger sprites and using no outlining to learn more about shaping stuff, and somehow shorten the gap between what I can shape with pencil or paint and what I was falling to do with pixels. I am also using this to relieve a lot of stress from some heavy studying that I have to do for the next couple months, and enjoying it a lot.
So this is what I got by drawing loosely from dark to light (that is what I do with paint) and just then figuring out what was I drawing. In the end I got this guy, I'll keep trying larger sprites like that until I am ready to draw anything readable in smaller form. Any comments and input for a beginner are welcome, thanks in advance.

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