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Messages - Sinceriously
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Pixel Art / [Feedback] Idle and Shooting Animation
« on: March 06, 2018, 01:40:38 pm »
Hi! After putting it off for a long time, I decided to try doing animated pixel art. Here are animated idle and shooting sprites respectively:

Working on these has brought up a lot of questions, and I'd like to hear your thoughts on them:
1) On a sprite of this scale, or even smaller, how does one go about making more subtle movements where moving it 1 pixel is too much? I feel like it makes the animation look weird and jumpy.
2) I started out with completed still sprites for both of these, but I've seen others cut their sprites in to pieces (left leg, left arm, right arm, head, etc.) Does that make things easier to animate?
3) How do you animate more complicated parts like hair? As you can see, I took the lazy route of just animating pieces at the ends...

Other than these questions, I'd love to hear all your feedback and criticism!

Pixel Art / Re: This is my first sprite, what i should improve?
« on: July 07, 2017, 12:47:59 am »
Hi! For a first sprite, this is looking pretty good. I think you did a great job on the hilt! You're right, though, that the shading on the sword looks a little weird. On a sprite this small, dithering is hardly needed at all. You should try going over the shading,but without using dithering. It'll make your sword look less grainy or noisy. Also, dithering is usually used to portray a soft or curved surface, which I'm guessing a sword shouldn't have. The way you shaded it makes it look kind of cylindrical.

On another note, the outline is a little jagged at some places. This might have been from you trying to make the shape as similar to the original you drew on paper, but you have to adjust it a bit to the limitations of pixel art. It's not really clear what form you were going for, but here's an edit I made with adjusted lines and flatter shading.

I hope this helps!

Pixel Art / Re: [CC] WIP Eye
« on: June 30, 2017, 07:46:04 pm »

One of the problems I see here are that the lines are pretty rough in a few areas. That is, they look very jagged. At the lower left, it's most prominent. Try keeping the 2px tall blocks together, rather than separated by a few lone pixels at a time. You've also overdone the AA. Most of the time, a single pixel buffer should do, unless the segment is particularly long. You also likely only need 1 color for AA.

Now, about your colors. It's a little hard to tell them apart at 100% scale. I suggest using colors farther apart from each other for more contrast. On the other hand, the black outlines really stick out. You might want to use a dark, unsaturated color other than black.

Finally, the shading. I agree with Quake in that it would be better for you to study up on imagining your works in 3D. The shading looks a little flat, and not like the eye is a sphere-ish object.

All that said, trying as much as possible to maintain the style you were going for, I've made an edit applying some of my suggestions:

Good luck, and cheers ^^

Pixel Art / [CC] Grayscale Shading Help?
« on: June 25, 2017, 09:07:13 am »
Hi! I figured I needed to get used to using a limited palette, so I tried shading with just 8 shades of gray.

I've also been practicing drawing anatomy.

I guess I'm not really satisfied with his metal arm, since it doesn't look very metal. I was told that metals tended to have a lot of contrast, but it still doesn't look quite metal-y enough. Any thoughts? Also, I'd love to hear how I can shade it better or choose more fitting colors!

Pixel Art / Re: [C+C] Waist-up portrait
« on: June 17, 2017, 05:15:58 am »
I looked for a younger reference that could better fit his age (I was going for around 19-20). So, I superimposed it on him and I noticed he was a little tilted to the left. :yell: Lesson learned: use references and proper construction before you finish the drawing. Here's the superimposed image after some editing though:

That's where I think his shoulders would be under a rather thick coat. Also, his face looks to be just the right width (I think?), but extends too far down. I think I'll try to fix that soon. Here's the current ver:

I guess I'll get the proportions right before I start worrying about details like the fur on his coat.

Pixel Art / Re: [C+C] Waist-up portrait
« on: June 16, 2017, 07:52:46 am »
Now that you mention it, you're right! I don't think his neck should be sticking that far out. I tried editing it with some reference (pulled out of Google Images lol)

The head's too big as well, but I was pretty aware of that while drawing, and it's not as visually unappealing as his too long neck.

Here's the edited version:

Pixel Art / [C+C] Waist-up portrait
« on: June 15, 2017, 07:55:51 pm »
Hiya! I'm at it again (after a bit of a hiatus) and I've just recently drawn this:

(I personally think it's better viewed at 2x scale.)

This is a bit of a different style from how I usually do things, and it's also the first time I've done that pattern-mapping thing I did with his scarf. I guess my biggest questions are 1) Is there some easier way to map a pattern on a surface other than manually drawing it like I did here? and 2) What's a better approach to drawing fur? (It's a little hard to tell, but the lighter part of his coat, at the collar, is supposed to be fur.)

I'd also love to hear all your comments and constructive criticism!  ;D

Hi! I'm interested in joining in as a pixel artist. I'm by no means a professional, but I've been doing my best to improve my pixel art lately. I also think that this project will help me improve my art overall. Here's my application:

1. What position are you applying for?
I'd like to apply as a fakemon spriter, and perhaps if there are any openings, I could help out with character sprites as well.

2. Please provide some examples of you work.
Here are some pixel portraits I've made recently:

And here are some full-body sprites:

You can find more of my work here.

3. What is your email?
You can contact me at, or here on Pixelation.

4. What time zone do you live in?
I'm in GMT+8

Thanks for taking your time to read this. Good luck on your project!

Pixel Art / Re: [CC] Beast Boy and Raven from Teen Titans
« on: May 18, 2017, 05:59:38 am »
I made a few changes to her face and face shape, and I made her hair a little bit longer. Personally, I'm pretty satisfied with how I drew her eyes so I kept them pretty much the same. Also, I'm pretty sure Raven didn't have black lipstick, so I held off adding it too.

Pixel Art / Re: TinyKnight
« on: May 18, 2017, 05:34:10 am »
This is really cute! The knight does need a little more contrast though, especially if it's meant to be viewed at that size. It was only when I zoomed in that I noticed the difference between the black, gray and the plume. Same with the yellows on the sword swings. At normal size, it looked all white to me.

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