Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Ninety
Pages: [1]

1
Pixel Art / [WIP] Lake house
« on: July 16, 2020, 04:58:09 am »
Hi all,

Working on a large canvas landscape piece. I'm not at all experienced with this kind of thing (more comfortable with tiles) so would appreciate feedback. I'm having second thoughts about the composition, as well as the overall cohesion.



Some areas haven't yet been rendered, obviously; I'm planning to do a subtle colour grade when finished to get some more sunset-like colours. The top area is also getting some trees/vegetation, though my first few attempts were pretty bad.

Cheers!

2
Pixel Art / [Feedback] [C+C] WIP Portrait
« on: January 04, 2019, 09:55:34 am »
Working on a small portrait, partly to sketch a possible character for an RPG, partly to practice portraits in general. I want to get good at character art but I've never made a very serious attempt, so I'd appreciate critique.



Mainly, I'm not sure how to approach highlights on the face, I've sketched a couple areas in but they kinda suck. The nose also feels a little bit weird to me. I'm struggling to define the key shapes of the face via lighting.

 I'm OK with the hair texture, I like the volume at the top but I think it needs refining, I don't want it to look too smooth. But I'd appreciate others' opinions on that as well.

EDIT: Someone elsewhere suggested adding an extra colour in-between the base skin shade and the highlight.



IMO, it feels a bit smoother but at the expense of the simpler, more stylised/defined look from the first WIP I posted, which I liked quite a bit. I'd like to find a middle ground.

3
Pixel Art / [C+C] Character bases for an RPG
« on: August 08, 2016, 12:59:17 pm »
Hello. First post here, sorry if I've made any errors (also I apologise in advance for the large number of images). I've gotten a lot of useful advice lurking here, so I'm hoping the community will be able to give me some advice. Tear into me, please!

I'm working on the art for a farming RPG inspired by Harvest Moon. Naturally this means a large cast of NPCs, but having not really worked much on characters before, I've been making simple bases to practice animation before I sprite the final versions.

I'm not too worried about character design right now, as I said these are more bases than anything else, but animation is not my strong suit and this is my first time attempting an animation project of this size, so I would really appreciate feedback. Specifically, I'd like suggestions on how to improve the limb movement (which feels awkward to me) and the overall "fluidity"/cohesion of the animation.

For reference, I'm going for a more realistically proportioned look than most RPGs, something maybe along the lines of Secret of Mana or Friends of Mineral Town.

Standing versions:


Walking:





Any critique appreciated. Thanks in advance.

Pages: [1]