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Messages - Lazycow
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Pixel Art / Re: [WIP] Zerberk mockup
« on: October 16, 2007, 08:08:38 pm »

baccaman21: Hey, I like the idea of pulsating forcefields! ("historicly correct", indeed)
But how do I draw such things? Well, I tried. Any clue about about "pulsating"?

About that "hidden area" thing: Ok, let's say energy fields are transparent. How would I handle such stuff on a systems without alpha-blending? (masking only) I tried to draw some animated wave over the 4th robot. Hmm... but you cannot see a "wave" in the animation, can you?

Pixel Art / Re: [WIP] Zerberk mockup
« on: October 14, 2007, 11:24:13 am »
Thanks for the comments!

Smiker: What means 10, 16, L, P? Amount of blending? Anyway, I have increased the contrast, while the hue is there where it should be, I think.

Sharprm: new floor. You are right, it looks more boring now. But the old one had too much texture. I added more details, but I'm not satisfied, yet. Perspective: 45 degrees? Isn't it 30 degrees in isometric view? Anyway, I made a test picture. B) has raised its left leg one pixel. Better? Hmm... I am just realizing it should raise its left arm too. Finally, some perspective rotations.

General Discussion / Pixel Paint program for Linux?
« on: October 14, 2007, 05:40:37 am »
Hi, does anyone know a paint program for Linux that is useable for pixeling?

I have found Gimp and mtPaint. Using mtPaint now, but its usage is somewhat "rough". (e.g. no keyboard shortcuts for line-tool or fill-tool, no paint raster, strange palette handling, etc.) I wish there would be a program more like Amiga DPaint...

any suggestions?

Pixel Art / Re: [WIP] Zerberk mockup
« on: October 13, 2007, 10:29:17 am »

Ok, here's a revamped floor with centurions...

Template (left) and the shading-attempt (right)

Pixel Art / Re: [WIP] Zerberk mockup
« on: October 03, 2007, 07:34:45 pm »
The walls are meant to be smaller on the top (except at the door), so the walls are slanted, yes. Hm, indeed, the lines at the door look a bit strange, but I do not know how to change that, yet. But I tried to add some texture and lightning.

Thanks for the screenshot. It was not visible here, but I found it in the net. Some walls have shadows there, but is it appropriate for indoor walls to drop shadows? When there is a light source in the middle of each room, then only stuff at the floor should have shadows. No?

Pixel Art / [WIP] Zerberk - running animation
« on: October 02, 2007, 04:53:17 am »
Hi, I am a pixel-padawan, trying to create a mockup with improved graphics of an old Amiga game.

(left: inspiration / right: latest mockup)

(1st try)

My inspiration:

I used some kind of isometric projection, I guess. Although the geometry looks ok for me, it seems quite boring. Where do I add more colors? Or do I have to put some details in the walls to pimp it up? C&C are welcome.

Pages: 1 ... 13 14 [15]