11
Pixel Art Feature Chest / Re: Pharaohs Return (C64)
« on: December 02, 2012, 02:07:36 pm »
@facet: Great, I like it! Your background adds a kind of mysterious mood to the picture. It's somewhat difficult for me to reproduce it, your structures feel more "organic". Still working on it... Will transplant the background over to the boss-picture at the end...
Yes, I also think that the color composition of sprites and backgrounds is not harmonic in every aspect. I will try to adjust the color combinations again when all animations are done. One thing to consider here: Single blue pixels are much dimmer on the C64 than concatenated clusters of blue pixels. (see screenshots of the C64 emulator in some previous post) I have failed to utilize that until now, though.
About the "green cave": I see what you mean here. Might have to address that, too. Not so easy.
@mrsid: Well ok, I only can remember that *I* had problems creating stable color splits back in the end of the 1980ies... (But I was very jung and refused using "useless" nop instructions, etc...)

@PypeBros: Aww, that's right. Hmm... Ok, I might have to add whip- and gun-attack while in crouched stance. (That works in Castlevania) Still, the snake is too small, yup.