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Messages - CFKaligula
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21
Edit:
In my edit i mostly saturated the colour, cartoony chars look best when saturated. Also you gotta draw attention to special parts of their design, for this one, the eye is the biggest part of her char design, so try to make that more stand out.

For techniques you should use, i would definitely recommend anti-aliasing, especially for large sprites like these. You should aviod dithering tho, dithering is best used for texturing background, it doesn't look good on characters, except if that char were to be made of rocks.

22
Pixel Art / Re: [WIP][CC] Beaver Knight
« on: July 10, 2017, 10:49:21 am »
the thin arms look pretty weird, id say either make them shorter, or make them much bigger and maybe stubby like the feet.

23
Pixel Art / Re: Water Bottle Sprite
« on: July 09, 2017, 09:49:56 am »
there's no image

24
Pixel Art / Re: [WIP][CC] Mechanic Giant Squirrel
« on: July 09, 2017, 09:36:50 am »
Edit:
This is some really solid sprite work, I just think your colours aren't making it look that metallic. Metal has heavy contrast, so thats what i tried to do in my edit. You can also see that on the grey arm, I added much more colours, that's cause grey is a really boring shade, you wan't to mix it up by adding some blue and purple.

25
Here's an example of how the 4 views should look like


Your left,right and down sprites are all looking in the same direction, down. You should really look at some references to figure out how the views should look like.

26
Pixel Art / Re: [WIP] mock up for 2d platformer, new to pixel art
« on: July 05, 2017, 07:12:41 pm »
Edit:
Did some colours edits. I think the plants could be much more plant-like to really give the piece some contrast. Same as Gizmon said readability is kind of an issue, its not very clear where you can stand and where not. What i tried to do is desaturate background (or what i assume is background) and saturate non-background, which i assumed were the ladders and the blocks on the ground.

27
Pixel Art / Re: [CC] Stalactite with C64 palette
« on: July 04, 2017, 07:46:45 pm »

someone noted that since its stuck to the ceiling, the light would come from above, so i swapped the highlights and that looked a lot better.

28
Pixel Art / Re: [WIP][CC] Adventurer
« on: July 04, 2017, 07:25:23 pm »
Edit:
Not really sure if I like everything about my edit. But the biggest thing is that those 3 neckspots look pretty bad in the original, I tried to make it more of a mane, and use that to define the head. I think I succeeded in that regard. Other than that you have a lot of colours, I tried to unify those more, which means re-useing them. I also tried changing the eyes, because I usually don't like small eyes, but  my edit isn't even an improvement on that.

29
Pixel Art / Re: Miner bear
« on: July 03, 2017, 03:38:22 pm »

Prolly shouldn't be doing this, but this is basically all the critiques you got on the bear. Your colours didn't have enough contrast, the white line on his fur was read as a mouth and make the arm part of the silouette.
To show the difference in silouette:

Next time try to make the remake yourself, if you don't understand a term someone is using, or just anything, you can just ask.

30
Pixel Art / [CC] Stalactite with C64 palette
« on: July 02, 2017, 03:29:17 pm »

Trying to make a Stalactite with C64 palette, no other restrictions. Its supposed to be used in game and I feel like i added too many details. Also not sure if its really readable as a stalactite.
You can see that it consist of 3 tiles. I'm pretty happy with the top and bottom one, the middle one is the most problematic.

I found the yellow colour to be the best colour to show the bright surface, but it is actually much to bright for a earthy look, I tried just removing it and making a dark outline around the highlight in the edit on the right, so to make it more readable, but i feel like in that edit the colours are just too boring and same-y.

I'd be glad with any cc or thoughts on this piece.

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