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Messages - drain.
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11
Pixel Art / Re: [C + C] First project
« on: July 14, 2016, 12:14:17 pm »
It's a nice first attempt!

If you're a newbie to drawing as a whole, I would recommend studying basic drawing concepts before jumping directly into pixel art. To quote the ever-so-true saying by Atnas - "Pixel Art is 90% art and 10% pixel tech".

Try using pencil and paper before using the digital medium, pencil and paper is much easier to manipulate and learn, rather than just trying to force yourself to make pixel art just because you're so eager. Try looking up tutorials, ask advice from people you know, and as always, practice.

12
Pixel Art / Re: Dark Knight + Desert Knight
« on: July 14, 2016, 12:06:56 pm »
Nice designs!

The biggest problem I am currently seeing is that you're trying to cram in too much details in such a confined place, this results in unnecessary noise and orphaned pixels.

http://androidarts.com/pixtut/pixelart.htm

^ This article has a section on noise and too much details, and other concepts that might aid you even more.

13
Pixel Art / Re: [C+C][WIP] Anatomy Study + Character Design
« on: July 14, 2016, 12:02:02 pm »
Sorry for not replying for a long time, busy with school/work.

Anyways, this is what I have currently -






This time around, I became much more satisfied with the end product, having done research and watched and rewatched more videos, practiced some concepts such as gesture, anatomy and construction drawing on paper before tackling it on pixels, and used some references (enclosed in spoiler above). But I still have some concerns, though, mainly -

- the basic concepts of anatomy present in the final version, even though I think I followed the references faithfully and closely, I'm still paranoid that there are some places that are odd/out of place.
- I couldn't draw the hand resting on the hip effectively, they all looked awkward and unnatural, so I left that out for now.
- if the proportions are correct. I compared my sketch with irl body-builders and feel like I got the sizes as accurately as I could, but I'm still open to any crits.
- the overall composition of my final sketch. Of course, it's just a sketch, saying anything about the composition won't really help right now, but I still want opinions on this.

I do think I improved on a lot, though. I feel much more confident on the gesture I did, given that it's about the 30th-ish gesture I've done in pixels, and I lost count on the ones I did on paper, last time. I'll try and tackle exaggeration soon, but I'll think with simple, realistic forms first. I've also gotten used to ignoring the contour more and more, I begin to appreciate the importance of rhythm first, then detail.

Still looking forward to more guidance.

14
Pixel Art / Re: [C+C][WIP] Anatomy Study + Character Design
« on: July 11, 2016, 08:37:59 am »
Thanks for the critique, 0xDB. Thank you for pointing me towards Proko, I haven't heard of him before, but I plan to watch the rest of his videos.


I practiced gesture on paper before moving onto pixels, and I was quite satisfied with the results, but it doesn't really ring to me when I try to draw gesture by pixels (if I had a scanner,  I would definitely use it). I would love to hear your thoughts.


Above is the gesture I tried to draw with pixels, but for some odd reason, I feel like it doesn't do what it's supposed to, I still think the pose doesn't have that much life and is still too stiff. I still tried to add some contour and the pose definitely looks more alive and has more character than my first version, but feel like it can still be more.

15
Pixel Art / [C+C][WIP] Anatomy Study + Character Design
« on: July 10, 2016, 09:28:31 am »
I'm planning, emphasis on planning, haven't started yet, but have some ideas, to write a story/novel about the events of an apocalypse and post-apocalypse set in modern-day Philippines, and I'm making designs for the characters that are the main focus of the story, how does this concern you?

Because I'm looking for pointers and advice on anatomy and character design.


Here's a base for one of the characters, I feel confident I've gotten the parts mostly correct from the torso upwards, but I feel like there's something wrong with the legs/feet, I think they're too long.


Here's progress on his character design, he wears a "salakot", a respirator, body armor below an over-sized shirt with the sleeves cut-off, an equipment belt, pants with body armor below it, and sandals. I haven't gone and make the legs yet, because of doubts said before. I will also be continuing in colouring and fleshing the base out, because I need anatomy practice.

I haven't written any of the story, yet. Just want to make sure my characters are already filled with life beforehand.

16
Pixel Art / Re: [Fighting Game] Hoshizora Idle Animation V2
« on: July 09, 2016, 04:33:31 am »
http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/gallery/character/index.php

^ This page is my absolute favorite when it comes to fighting/idle animations, they're freaking gorgeous.

17
Pixel Art / Re: Spiky hair
« on: July 09, 2016, 04:30:16 am »
1. Real blonde hair, even dyed blonde hair, isn't yellow. If you're looking to make blonde, your colours are all wrong, and looking at reference should help you find the colours you want. If you are going for outright yellow hair instead of blonde hair, then you're on the right track.

You don't actually dye your hair to achieve a blonde color, you bleach it. Dyed-yellow hair looks, in fact, very yellow.



Even so, blonde is a very general colour, there's white-blonde, dirty-blonde, beach-blonde, golden-blonde, blonde-at-the-roots-blonde, etc. It's all very confusing.

But, yeah, most of eishiya's points are correct, follow them.

18
Pixel Art / Re: Studying Skeleton
« on: July 09, 2016, 03:18:21 am »
I would definitely recommend starting with paper if you're going into something new. Drawing paper goes much faster than studying art concepts with pixels directly.

As for the piece itself, it's going nice. I'm not personally great with anatomy, but it seems to be going fine. You could polish your pixel technique a bit, though. I'd make an edit, but I don't have any access to photoshop atm.


19
Pixel Art / Re: Grayscale textures
« on: July 02, 2016, 10:57:34 am »
Going very nice!

My favourite thing about this is the subject at hand. I'm always intrigued by animal hybrids ever since I saw "Girantis", by Snake. I will call this magnificent beast a Beer (bird + deer)

Your lines look a bit too jagged and square, especially near the Beer's hind areas. I recommend smoothing them out and making them more circle. The colouring at the end of it's beak also seems to distract and looks odd. The texture on the feathers are spot-on, but I would definitely recommend removing the darkest color (in the feathery area) entirely as it gets lost and just takes up space.

20
Pixel Art / Re: [C&C][WIP] Beginner's first attempt
« on: July 02, 2016, 10:51:02 am »
Outlines are usually are the way to go if you want something to look cartoony and blocky, no outlines also means it might read badly in juxtaposition with other game elements.


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