Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Xer0bot
Pages: 1 2 [3] 4 5

21
Job offers / Golemized - Alpha Project (remake)
« on: June 13, 2016, 01:37:38 pm »
Hi guys,

I started making a game a while back how ever got caught with the blues, I lost files after a format and I've only got the client now, lost the server files, I'd also like to start over since it was a learn as I go along project, I feel like I've got a bit more knowledge to go at it better, create a more solid foundation for the game.

How ever I've been working on this project alone so it might be interesting to work with others on it,


So whether you're a coder/story teller/mapper/artist of some sort, here's a https://www.facebook.com/Golemized/ to the project, There aren't many photos how ever what I had was an over world with around 20 zones, houses, schematics for houses, I had a market system from which to sell mined ore, the mines had a couple of zones, the further down for ore of higher quality etc.

Custom character design and so on, and a ton of ideas. The theme is steampunk/victorian, I'd like to add quests and fun features..I was working on the multiplayer side of it before I stopped.

The plan's to start over, draw things out and then start coding. So far players will just be dropped into the immigration office and from there explore the world. It's called golemized because pets play a huge role, they'd have most of the story around them and the mad scientists that created them. They are used for battles and for carrying stuff, for mining and so on.

So if you'd like to share ideas if you can imagine such a game world let me know.
It is definitely not a small project. And in truth it wont be created to the best it could be, because I'm not an expert programmer, story teller or sprite artist. also you could just like the fb page if you're interested in keeping track and maybe checking out opportunities at times when I'll pay for new content, also if you follow you can suggest new art and so on. And maybe make it too.


22
Pixel Art / Re: [CC][WIP] Hisoka
« on: June 13, 2016, 04:46:34 am »
It's a win, could immediately see who this guy is.

23
Pixel Art / Re: [WIP][C+C] Personal Sidescroller Project
« on: June 11, 2016, 09:45:27 am »
When I see the idle stance i think she could be goofy and just you know be idle.. imagine standing in a queue.. you rock back and forth take a step turn a bit look around.. but if you want to stick to breathing then yes we need to see the breathing. just think of yourself breathing there's a pause once you've exhaled and once you've inhaled. well or me anyway. then the inhaling/exhaling takes a bit longer. so it'd be quite a few frames.
But on that also some foot tapping perhaps you know XD god dmnit this queue!

24
Pixel Art / Re: best angle ? or how do I approach this (house + roof)
« on: June 10, 2016, 12:40:54 pm »
Isometric, but not isometric.. isometric looks to me like north west to south east, where I prefer left to right.. but still that top down feel that isometric perspective has

25
Pixel Art / best angle ? or how do I approach this (house + roof)
« on: June 10, 2016, 11:58:51 am »
Hi Pixel artists,

I'd like to create a larger version of the house I made earlier, but a problem I run into is with the outlines, I'm thinking of creating it from like a top down perspective, how ever not entirely top down, maybe 2 o clock ? if the house is at 6.



These houses all look weird to me.

Like should the back of the house/roof remain the same size, or get smaller ? and should it decrease in height or increase ?

26
Pixel Art / Sword evolve
« on: June 10, 2016, 09:29:07 am »
Hi guys,

This sword has really tired me up, I know if I spend more time being patient I'll be able to finish a sword that looks good, but for now here's what I can come up with.



Must've taken me around three hours to make these sprites, most sprites i think of will be new to me, so the idea of a sword evolving was interesting and I thought I'd give it a try. Things I noticed is that it seems a bit flat, detail is missing, it wouldn't make for a clean animation due to lack of frames. the shading is a bit messed up but I tried to keep the light point to the left of the swords. I didn't go too wild with adding more colors either, the end product of the sword is a bit daft. It could do with the spikes appearing by the hilt instead. But I'll leave that for another day.

I tried to animate it, It hurts my existence.

27
Pixel Art / Re: [WIP] Treasure Chests woohoo
« on: June 10, 2016, 05:06:44 am »
Hi eishiya, indeed I didn't take shadowing into account, I've yet  to learn to give them more depth though. I think because the sprites are so small it'd be hard to add depth.. I suppose the silver/gold casing could be at least an inch or so thick, which would indeed place a shadow beside it.

I'll give these another shot though, as I'd like to do more.


28
Pixel Art / Re: [C+C] Futuristic Cityscape
« on: June 10, 2016, 05:02:02 am »
I believe those are ships in the far and not bombs being dropped, read an article that talked about the ways viewers see things. If someone's seeing it as bombs then maybe make a change to that.. How ever I believe as OP said he wants to animate it later on which means that we'll be able to see that those are infact ships in the distance no doubt.

What I'd like to see is some of what wzi is showing, I remember the drive to work this morning, the sun was still under the horizon how ever the light was starting to show, or rather it could have been setting too, which left a lot of darkness how ever the atmosphere was lit up by a few shades. eventually going into blue.

I get the impression that it's foggy over there perhaps due to pollution..

29
Pixel Art / Re: 4 Kooky Characters
« on: June 10, 2016, 04:55:38 am »
Impressions..

First one looks pretty cool, especially that it'll throw knives.. I like the green and the baggy shirt. I dont know what creature it is though, maybe some backstory.

The second reminds me of a maniac that likes getting blood on his hands, the third im not too fond of. The forth seems interesting, depends on how it's portrayed in the game I suppose.

it looks like they'd blend in into the same game,
oh yeah if i look at the first guy he's like.. I was a dork once but then I drank some green slime from a vial back at the science lab where i spent my valentines day, working.. ended up like dis.. I feel evil, yada yada.. heart becomes cold full of sorrow and feels the need to share his 'pain' with everyone else via hurling glass shards at people! woo.. you did say he throws stuff so I can imagine him throwing glass shards drooping with blood as they get hurled. :3

I've no suggestions on art improvements.. will leave that to the masters !

30
Pixel Art / Re: [WIP] Flower Pot
« on: June 09, 2016, 10:55:41 am »
Hmm yeah maybe if it's animated. xD with the mouth snapping, and slowly opening. the fruit in the mouth and then retracting just before the mouth snaps closed. Might try animate it some day.

Pages: 1 2 [3] 4 5