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Pixel Art / Re: [HC] (Honest Criticism) This overhead RPG lady
« on: June 01, 2016, 03:59:00 pm »
I really like your sprite!
I made an edit for what it's worth..
I made an edit for what it's worth..
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I'd say you've got a solid start on the basics there!
For things to work on right now, you want to try to focus on getting that walk cycle right.
There's a good visual guide on how they should work here:
You can add or remove frames from it, but this is a good general reference if you want to get it looking good.
I think the amrs looks too much like tubes or barrels on the body sides. Maybe Give the shoulder pad more definition, or better yet use a more dynamic pose for the arms in the idle state. After all, in the games, Samus is always pointing her weapon arm at something
This is what I meant (end of tutorial, but the whole is interesting) :
http://samkeddy.com/pixel-art-outlines/
In my edit I had added a pixel to separate head and torso, but in that case it didn't need to go inside the sprite, to have a better separation between the two.