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Topics - Marscaleb
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Pixel Art / NES RPG tileset
« on: July 28, 2019, 12:48:38 am »
Hello folks, I would like to share some RPG tiles I've been working on for some critique and feedback.
I welcome all feedback, positive and negative, so by all means tell me everything you think is wrong.

I've made this with two goals in mind: One, matching the limitations of the NES.  Two, being good enough that I could use them in a commercial project, that is, that I could make a game with these and sell it.  So judge them to that criteria.

For this overworld, I copied the layout of another game so I could get a good example to use them in without spending the time to craft a whole world.
There are a few things I don't like, but I need to see if they are things other people notice or are bothered by rather than just something that gets me because I've stared at it so long.



And here are the character sprites I've been working on.
I left a couple that are early/alternate versions so I could get some feedback on them.
The character in the top left is just a "blank" that I can draw over.


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Pixel Art / [WIP] Underground Passage
« on: March 02, 2019, 08:39:51 pm »
I've been working on a new area, which as the thread title suggested is an underground passage.
I've got some good tiles for the base layout, I think.  But I'd like to get some feedback before I got too far with it.
I'm open to all criticism, so please be honest with your responses.




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Pixel Art / [WIP] Forest scene
« on: September 04, 2018, 07:18:55 am »
Hello fine folks, I've been working on a forest scene for my game.  This is a work in progress; all I have right now is the dirt.
I wanted to share it at this state because I would like to get some feedback.  Please be completely open in your feedback; rip it to shreds, draw over my work, make me cry.
I personally see dozens of flaws in what I've made so far, but I've been staring at it so long I can't tell if they are as bad as I think.

I'm loosely following the restrictions for SNES backgrounds.  I'm not actually counting the number of tiles, but I am keeping everything within appropriate tile sizes and trying to keep the number of tiles looking close to what I've seen other SNES games do.

Main character sprite included for comparison.

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Pixel Art / Elf girl - help, critique
« on: May 29, 2018, 07:47:49 pm »
So I've been struggling to create a good sprite for a main character.  This just hasn't been working out and I'm sharing it here to look for advice.  Be brutal, tear it apart, draw over my work, whatever, I just want to get something that looks right.

I started trying to work around/near an 8-bit aesthetic, but it just wasn't working out.  I've upgraded a generation and it's looking better, but I still don't feel this is satisfactory.



Obviously I'm going for an anime aesthetic.  I'm not "dead set" on her hairstyle, outfit, or pose; I'm completely willing to change any of them.  I did a bunch of sketches with various outfits and hairstyles, the ones demonstrated here were just the ones I felt managed to work out best as pixel art.  I'm open to revising those designs id another design fits the pixel art better.

I've given her four colors for each "section" which wound up being 16 colors, plus the black and white for the eyes.  I'm assuming that her staff would be a separate sprite so it could be swapped out for upgrades.

A few particular things I'm not satisfied with:
The hair doesn't look like a proper style at all; it looks like a random mess of pixels.
The arms look terrible.  I can't get the lengths to look right for either of them.  I can't get the left arm to look like its holding the staff in a natural pose.
The body proportions just don't look right to me.  Even using a dress to hide where her legs start, I still can't get this to look proper.
The staff just looks oddly taped on.

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General Discussion / How would I gauge paid work values?
« on: May 18, 2018, 09:47:35 pm »
So long story short, I'm thinking about hiring someone to do some pixel art for a project.  If I do, it will be a few months away, but for right now I'm trying to gauge how much it could cost me so I can determine if this would be practical or not;  I'm trying to determine if this project is something I should be spending time on, or if I should move to something else.

I know there is no single absolute way to judge these things; artists charge different rates, work faster or slower than others, and each project is different.  But I'm hoping to grasp something that can put me in the ballpark.
I don't want to post a job offer only to wind up saying that I don't like any of the offers.  I also don't want to get some good offers but tell them that I'll contact them in a couple months, maybe if things work out.  Besides, the rules for the paid section on this forum clearly state that I as the employer need to state information about the rates I am offering, so clearly it would be against the rules for me to post a description of the work and then ask for bids.

On the forum for posting paid work it offered a rate of $15 to $50 an hour depending on the experience/skill of the artist.  But this doesn't really say much by itself.  How much is one hour of work?  How long would it take to create a given piece?

Now by contrast, when I see people offer commissions on Deviant Art, they offer samples and say "a drawing like this starts at X amount, and if you want to add X content it will cost extra."  And sometimes the artist is very specific about the extras and sometimes they are not, but it still gives me a base point I can extrapolate from.
A system like that would be helpful.

But as it is, I just have no idea what kind of work I could expect for my money.  I could put aside a couple hundred dollars, and then say I'd pay $35 an hour, but how much art does six hours get me?  I simply don't know what I can expect.

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