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Pixel Art / Re: NES RPG tileset
« on: July 28, 2019, 04:27:37 pm »Tried making silhouettes more consistent by adding outlines to most upper edges.
Remove outlines from bottom edges so objects appear attached to the ground rather than floating above it.
Rounded off hills.
Tried to soften dunes,
Woooow!
I definitely like the color changes you made to the water; I'm certainly going to steal that.
I also really love the way you drew tufts of grass on the bottoms of the hills; I'm probably going to take that too.
The marsh though, I mean it looks good, but it also kinda looks like farmland in the square spot. (Works really well in the stringy section below, so I guess I'd just make it look more stringy.) But maybe I'll work with it; I'm not certain if I want to actually have poison marsh in my game.
You've done a great job softening out the trees, too. That has even freed up another color in the palette, by the looks of it. I could use that in the marsh redesign.