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Messages - Joe
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41
Pixel Art / Re: [C+C] A newbie's adventure to Pixel-Land
« on: October 01, 2015, 02:06:09 am »
Didn't mean to discourage. What I was trying to say is, for however long it takes you to become proficient at drawing, any of your game art related problems will almost always be deficiencies in drawing ability.
That's actually a good thing, because in studying drawing you get better at all forms of art.
Since you said you want to draw from imagination, can't go wrong with Fun With a Pencil.

42
Pixel Art / Re: [C+C] A newbie's adventure to Pixel-Land
« on: September 30, 2015, 08:42:53 pm »
Quote
How can i improve this skill overall?

Your drawing problems are going to be the root of your pixel problems for a long time to come.
You improve your pixelling by being able to draw first, that's 90% of your skill.
After that is a long period of fine tuning and study of pixel-specific topics, color management, tiles.
Check the resources thread for tutorials, this thread also answered the question well.

To begin animating a character: what program are you using?

43
General Discussion / Re: "A Pixel Artist Renounces Pixel Art" - thoughts?
« on: September 30, 2015, 12:41:35 pm »
Quote
I'm unlikely to pirate PS, install it in a VM

It's worth mentioning this is possible in Krita now. Haven't tried it yet but I'm glad it's an option for us Linux users.

44
Challenges & Activities / Re: The Daily Sketch
« on: September 30, 2015, 03:45:32 am »

45
Pixel Art / Re: [WIP][C+C] Looking for perspective tips
« on: September 30, 2015, 12:22:59 am »
I can't count. I apologize, I didn't look at it hard enough.

To do this more precisely you need to know how each axis is scaled. I've been wondering how to do this myself for some time now.
In looking for a way to calculate the axis scales, I found this awesome axonometric calculator just now.
Measuring your angles in gimp, the left incline was about 4.76 and the right 28.8 degrees.
This gave the scale outputs .92, .97 and .45.
Your cam height is 56 pixels, so I divided by .97 first to get the unprojected height, 57.7. Then calculating the left and right lengths I constructed a perfect cube based on your projection.
Then I subdivided a face and ended up with a circle approximation.


46
Challenges & Activities / Re: The Daily Sketch
« on: September 29, 2015, 10:59:11 am »

47
Pixel Art / Re: City location
« on: September 28, 2015, 08:58:35 pm »
I think it's good that it's simple. It doesn't transition as well as it could because the architecture's different, an easy fix would be to add the middle border you have in the city.

48
Pixel Art / Re: Looking for perspective tips
« on: September 28, 2015, 08:54:48 pm »
That's gonna be awesome.
First problem is the bottom edge isn't parallel with the top, and more, it actually diverges into space, which is anti perspective.
Make sure all parallels use the same stepping.
Second is the cam isn't cylindrical, so it wouldn't physically be able to turn inside the lock. Looks like it should be shorter and deeper. The cam in your example comes almost to the outside edge, as well.

49
Pixel Art / Re: [WIP][C+C] Mockup of 2D platformer
« on: September 27, 2015, 11:26:40 pm »
Hey there, welcome to Pixelation.
What's to be scared of? People help people here. You might get strong crits but it's a good place.  :)

Sprite/background separation is usually done with outlines, contrast and saturation.
Your style will probably not include outlines, so instead you can shift the background to a higher key/lower contrast and desaturate it, while doing the opposite for your sprites.
That's pretty much all it comes down to, trading realism for readability.

50
Pixel Art / Re: Reading Goatman
« on: September 26, 2015, 10:32:59 pm »
It looks like you're thinking linearly rather than volumetrically. You have many anatomical features outlined but no shadow.
As far as fur, texture—that's secondary. You must subordinate details to form. After everything's defined, a few pixels of dither is all it takes to suggets texture.
Also I noticed you're working on a white background. Stop.

If we can't see the chest extending past his right leg then it is a short chest, and he would be sitting on its left edge not the middle. Since his body does not follow the same perspective he is then sitting diagonally on it.
Not a very comfortable position, he doesn't look committed to his seat as you would if you were pondering what you were reading.
A key flaw in the pose is the left arm, he is either practicing soliloquy or resting his chin which it seems more likely you were going for.
Rest your chin on your hand, with your elbow in mid air. Naturally the elbow wants support, which leads to him looking like he is posing.
He should be absorbed in his action, so that we can believe it.


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