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Messages - Joe
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251
Pixel Art / Re: [WIP] RPG
« on: April 09, 2010, 01:15:00 am »
The first two things that come to mind are simplify all of her details and up the contrast because she's kind of hard to read at the moment, and to fix her legs because right now she's got this sort of crooked stance... if that was intentional then I think I know what you're trying to do, but if so then it's not reading well.  But I'd keep this color scheme.

252
Pixel Art / Re: Character portraits
« on: April 09, 2010, 01:10:59 am »
I've should get into facial expressions sometime myself.  If you're focusing on the facial features, then you should note that the nose has no wings, and the eyes are too far apart.  Bringing them together would make the nose and mouth thinner, which would be correct.  Also, where is your light source coming from?

253
2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 08, 2010, 05:33:25 pm »
Wow, typo.  I meant Brian Despain.

Reminded me of this piece: http://despainart.com/index.php/site/gallery/a-vexing-quiet/2007

254
2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 08, 2010, 02:02:07 am »
Helm, is that portrait inspired by Brian Despair in any way?  It reminds me of his work.

255
General Discussion / Re: How do you keep yourself motivated?
« on: April 06, 2010, 05:25:43 am »
Well, from what I've learned and experienced, the mind will only let you be motivated if the end result has some intrinsic value.  Examples being mowing people's lawns in return for money(positive motivation), or putting on your seat belt because you don't want to die(negative motivation).  Okay, that last one could also be viewed as positive, but the point is death is something bad you don't want to happen to you.

From this I derived a few things that help me:  When I start a project, I visualize just how awesome it's going to be.  Everyone's going to love it, I'll have learned a lot, and I'll feel good.  Now, I want that.  That's positively motivating me to get off my ass.  However, it's inevitable at this point in my life(I'm slowly trying to kill it) that laziness and procrastination sets in.  To kind of kill that, I think about how my life is so finite, and that sitting around being unproductive is not a neutral state.  It's not moving me forward, so it's counter-productive.  I'm wasting time that I could be learning things and working towards becoming better, at whatever it is.  Now, I don't want to be counter-productive, so even if I don't continue with this specific project at the moment, I'll still go do something else productive.  This all helps to varying degrees of course, and it's not always helpful but most of the time it gets me back in gear.  I will tell you though that positive motivation is way stronger than negative. 

For where you are now, I'd say re-think it a bit.  Remember why you wanted to start this project in the first place, and visualize just how awesome it's going to be.  Break everything into chunks, and break the chunks into smaller chunks, and do them.  That's how I complete large-scale projects.

I started this project so I could make a platformer game with it, and if I quit now I won't be able to even start programming the game...which means I'll have literally wasted a month of my life doing this.

No.  That's a counter-productive frame of mind.  Just because you didn't finish it doesn't mean you wasted your time.  All of the time you spent on it so far, you've been thinking about things, whatever they were and you've been learning and developing your own way of doing things.  That's not a waste of time.  Even if your motivation runs out for the moment, it's totally okay.  Maybe one day you'll get a spark and go back to that project, and refine it to completion.  Maybe not, maybe you'll move on to bigger and better things.  But it's bad that you move on, it just means that you moved on.  But I hope you do complete this, it's a good habit to finish something every now and then.

257
General Discussion / Re: Question(s) about dithering
« on: March 25, 2010, 10:15:48 pm »
Ah, okay.  I will take note of these things, and I will definitely check out his work.  Thanks

258
General Discussion / Re: Question(s) about dithering
« on: March 25, 2010, 09:40:16 pm »
There's some very useful information here, thanks guys.  But it's led me to have more questions, if you don't mind.



For A, or in thinner clusters, is it better to use AA or to dither?

And for B, Jad mentioned how 25% dither looks shitty unless it subtle.  I think that's a pretty universal feeling, although I hate 50% more if it's not subtle.  But my question is, if I only have those two colors, is it better to make a 50% dither cluster, and then dither between all 3 or to do a straight gradient?  A better question would be, what's the best way to create a subtle or unnoticeable dither with very few colors?

259
General Discussion / Re: Question about dithering
« on: March 24, 2010, 05:41:47 pm »
At the risk of being completely wrong, was it something like this?

This is it I think

Oh, wow, I didn't know anything like this existed.  Is there any writing on this?

260
Pixel Art / Re: Zombie
« on: March 23, 2010, 09:15:09 pm »
Well, the other crit I had was the pose.  If that isn't part of a walk cycle, the right arm should come down.  If it is, then the right arm comes half as far up as that, at most.  The features can be cleaned up, and you can have correct anatomy and maintain a cartoony look.  I'd suggest elongating the legs at least some.

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