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Pixel Art / Re: 3/4 perspective house wip (city/town tileset)
« on: December 24, 2015, 01:36:59 am »
What's tripping everything up is the projective inconsistency. On half of it you have a close 3/4 projection, and on the other you're introducing a vanishing point. It's basically saying surfaces that should be parallel are not, and some surfaces are special and ignore the fabric of game spacetime. So the biggest fix will be to remove all vanishing points, which by their nature make any sort of top down gameplay impractical. Second I would squash the y a tad since it would be more appropriate to see more of the tops of things than the sides.