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Messages - Joe
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Pixel Art / Re: Yet another fox thread
« on: February 29, 2016, 05:01:21 am »
Hey Oded, here are some things to think about.

A good test of recognizabiliy: if the coat was a uniform gray, would I still know it was a fox? My first thought was this sprite has no characteristics that distinguish it as a fox aside from the coloration. So I set about getting to that point.

This skull would be significantly deformed if it were present in a live fox; the orbital (eye socket) is past halfway, even farther back than you would see on an herbivore. But foxes are predators, so their eyes are at the front of their skull. It also needed to be compressed vertically, it just had this cap shape to it that you wouldn't find in a sleek carnivore.

The raised tail and large chest cavity are very doglike. Foxes are not like dogs: even at full sprints, their tails stay below parallel. They have limp, flowy tails. Your limbs are also too short, if you look at a fox skeleton you'll see the limbs are almost as long as their spines, which is pretty crazy. Also, you had a poorly utilized color slot used only once under the belly. I used it for more flexibility between the grays.

So at this point if we apply my original test, would I still know this was a fox if the coat was a uniform gray? Probably. At this point, once I've understood what makes a fox a fox, I could then emphasize certain colors/features as desired.

Challenges & Activities / Re: Hexquisite Corpse III
« on: February 21, 2016, 05:49:39 am »
t48... done.

Pixel Art / Re: Improving my pixelation
« on: February 21, 2016, 12:18:24 am »
But how should I avoid fat pixels, it's just one color on top of another? There is no example there and I'm struggling to understand whats wrong with it.

The form he shows is isolated, you usually find it integrated with the surrounding colors. There's a perfect example at the jawline of your sprite. See the stair-stepping? I've also highlighted some other areas where you can find banding. Like Cure says, none of those names are official, and there are more cases of banding than he lists; but the principle is always the same: some sort of alignment or repetition that betrays the grid. It's a great exercise to find & correct as much as you can find in your sprite.

Just remember you're going to get a lot more mileage out of pencil and paper studies. I encourage you to participate in the daily sketch. If you aren't comfortable with drawing, pixels are not going to compensate for lack of fundamentals.

Pixel Art / Re: Pig Man Portrait
« on: February 05, 2016, 04:54:00 am »
Huh, using GM's built in editor is probably more masochistic than MS Paint, though GM being my personal entry into pixel art I have fond memories of it. :) I would say this: if you intend to pixel for any serious amount of time, or make games, or get better at art, staying with such basic tools is going to make it all that much harder. There's no palette management which is core to pixel art, no layers, tile management etc. There are a few good dedicated pixel programs out there, I would recommend GraphicsGale or Aseprite maybe. GG's free version has everything you need right now. The full has gif saving, and it's around $17 which is nominal.

Of your sprite I'd say you have contrast in all the wrong places and I'd like to know what your thought process was in color selection. For example on the one hand it seems like you were timid in pushing the areas where you do suggest form, but on the other you've got these stark lines that kinda ignore the rest of the image. It could easily be improved with a light source and shading with respect to the forms. Very basic problems but nothing you can't correct with some practice.

Pixel Art / Re: Knight sword draw animation
« on: January 03, 2016, 12:36:27 am »
Interesting link, I love learning about real history.
Well in this context I think the main problems are:
  • The sword leaves the scabbard too soon, you basically have it rotating out/teleporting which is possible in frames but not reality
  • Elbow/shoulder doesn't draw high enough to carry it out straight
  • The foot extension serves no purpose, he would be trying to stay as stable as possible

I get that you're trying to make it pop at the end, but it would make more sense to work to a combat-ready stance. Or is he just trying to intimidate?

Pixel Art / Re: 3/4 perspective house wip (city/town tileset)
« on: December 24, 2015, 01:36:59 am »
What's tripping everything up is the projective inconsistency. On half of it you have a close 3/4 projection, and on the other you're introducing a vanishing point. It's basically saying surfaces that should be parallel are not, and some surfaces are special and ignore the fabric of game spacetime. So the biggest fix will be to remove all vanishing points, which by their nature make any sort of top down gameplay impractical. Second I would squash the y a tad since it would be more appropriate to see more of the tops of things than the sides.

Pixel Art / Re: Duck Walkcycle
« on: December 23, 2015, 01:17:54 pm »
I raised ducks as a kid, what stands out to me as preventing it from being fully duck-like is the lack of torso rotation. His head remains more or less straight but his body should swing away from each raising foot.

Pixel Art / Re: [CC] Artwork for a game teaser
« on: October 20, 2015, 05:49:41 pm »
Good job on the atmosphere, I do feel like I'm in a space.
I see problems with local value. Like where the roof meets the side you have it highlighted. Why? This would be the darkest part.
I don't think the rings as tree leaves are working well. Here's a good example of separating the leaves into strata.

Pixel Art / Re: Character animations for NES game
« on: October 13, 2015, 01:09:28 am »
Yea the src on your image is a .gifv. Foolproof way, I do it every time: once uploaded, to the right is a "share this image", I just click the button to copy the bbcode for forums, paste it, boom.

Anyway on the animation, I think there needs to be more follow-through. Too quick, not enough impact.

Challenges & Activities / Re: The Daily Sketch
« on: October 13, 2015, 01:05:51 am »

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