Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - dokitsu
Pages: [1] 2

1
derwincastillo.com

Check my portfolio: derwincastillo.com
Email me for any question: derwin@dokitsuart.org

-check some of my work-


2
Portfolios / [+6] Pixel artist and 2d animator for hire
« on: August 07, 2016, 12:13:07 am »
Hello, my name is Derwin Castillo.
I'm a pixel artist since 2010, and I'm now open for pixel art commissions or hiring projects.
You can find me over the web as Dokitsu.

Please, check out my portfolio:
DokitsuArt

Btw, you can check some of my latest designs:

Note: I can not only deal with character designs, I also work with environment, isometric, retro/8bits, tilesets, backgrounds, and more.


Contact email: djinngamesdg@gmail.com

3
i like this anime, so i'll try it  ;D

Thank you, hope you like it.
Don't forget to share.

4
Devlogs & Projects / Re: Kickstarter thread!
« on: May 26, 2016, 07:52:30 pm »
Hello, everyone.

¿Do you like hard roguelikes?
I'm trying to crowdfund my videogame project.
Here's the official game webpage:
Mazgeon - the life dungeon


I've also started a Patreon creator's support page to support my art:
DokitsuArt
As a reward I'll be drawing pixel art for your videogame monthly!

Thanks a lot, don't forget to share.

5
Devlogs & Projects / Kabaneri of the iron fortress [tribute game]
« on: May 26, 2016, 07:49:08 pm »
This INDIE videogame was developed by djinngames software.
dg copyrights © 2010.

Based on the manga/anime series of Koutetsujou no Kabaneri.
Kabaneri of the iron fortress is an original anime produced by
Wit Studio. This set is directed by Tetsuro Araki and writed by
Ichiro Okouchi, with music by Hiroyuki Sawano and original
character designs by Haruhiko Mikimoto.
(First episode: april - 2016)

This videogame is based on a full action survival arcade with
a simple platform style and a semiretro graphics.
It's mechanics consists in surviving to the kabane waves that
attemps to abord the iron fortress (koutetsujou), using our ranged
weapons as a defense.
We'll have the availability to play as Ikoma, a 18 years old young boy
that works on the Aragane's station, he and his best friend Takumi
developed a captive bolt named Tsuranukizutsu to try defending
from the kabane. And Mumei, a mysterious 17 years old girl that
was kept hidden on the Koutetsujou and appeared on the
Aragane's station. Her past is unknow, but she is shown as a very
strong and agile Kabaneri capable of killing dozens of Kabanes easily.

Download for free from: GAMEJOLT





6
Pixel Art / Re: [Mazgeon] Skeleton enemy
« on: May 02, 2016, 10:51:35 pm »
Just did a quick edit of a frame about what I meant with the ribs:

(you can click to zoom in)
mostly just to make the ribs look like they don't disappear in shadow and not lose the form of the ribs, thought\ you might have to try something different if the ribs compress or so.

I'm now modifying the animation, you'r right, it looks better now.
Thanks a lot.

Quote from: Updates
I'll upload remaining animations in a while.

7
Devlogs & Projects / Re: [Devlog] Mazgeon | the life dungeon
« on: May 02, 2016, 10:30:36 pm »
What kind of view will the game have?
Is it a kind of sidescroller?

Yes, indeed.
It's sidescrolling, I have now some snaps from the main gameplay, and also a simple demo with
the game physics and more.
It'll be uploaded in a few days.

8
Pixel Art / Re: [Mazgeon] Skeleton enemy
« on: April 30, 2016, 12:46:55 pm »
looks pretty good! some small things:
-arm with shield looks shorter than arm with sword (maybe is bent, but then it's bent all the time?)
-the ribs don't read like they're getting closer together when the skeleton leans in/breathes out. maybe use the dark bone shade for the ribs there instead of the shadow color?
-you also lose the impression that the shoulder pad is ridged since a lot of the dots disappear.

Oh well, I'm looking now at his right arm, you'r right it's shorter than the left one.
I'll try something out for those ribs, but I think it's ok, I don't know what are you trying to mean exactly.

Thanks a lot for replying.

9
Pixel Art / [Mazgeon] Skeleton enemy
« on: April 28, 2016, 11:33:02 pm »
Hello, here's one of the first level's enemies for the project that I'm
developing (Mazgeon), just a skeleton warrior with a sweet idle animation.
x1
x4
7 colors.
48w 64h
6 frames - 150ms per frame.


Now I'm working with run, walk and some attack animations to get
the enemy instance in game.

Here you can find the pixelation project post:
http://pixelation.org/index.php?topic=20148

Commissions? check out this post:
http://pixelation.org/index.php?topic=20145

10
Devlogs & Projects / [Devlog] Mazgeon | the life dungeon
« on: April 28, 2016, 06:47:50 pm »
This INDIE videogame is under development by djinngames software.
dg copyrights © 2010.
Check out the -offical game webpage-
Quote from: Note
There are no still playable demos/betas, stay subscribed to get the latest information about the project.
We'll be updating screenshots and project news from this post.

Features:
-Sense features:
*Modern pixel art graphics.
*Retro chiptune tracks and envirovment.

-Game features:
*Adaptable graphic level.
*2D real time shade rendering.
*Multi resolution support.
*A huge number of progressive levels to play.
*Customized skills and items for your heros.
*Massive action game.

-Hardware:
*Confortable input controls.
*Joystick support.
*It just need at least 512MB out of video dedicated.

Description:
Mazgeon is a role playing game, we will get the command
of a single character that is specialized in a specific role.
Using abilities, items, fighting agains monsters and beasts,
beating special events, evading mortal traps and much more
features we'll find through the mazgeon's dungeons.

Roguelike playing:
It's based on a single player game, this kind of playing style
is oriented out of random and exploring levels, also this
peculiar game mode has a moderately hard difficult.













Pages: [1] 2