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Messages - Capta1n_Henry
Pages: 1 [2] 3 4 ... 14

11
Pixel Art / Re: Capta1n_Henry Art
« on: June 10, 2017, 08:42:49 pm »
Gave him an eye, although I'm not entirely sure if I like it or not. What do you guys think?



12
Pixel Art / Re: Capta1n_Henry Art
« on: June 09, 2017, 02:20:58 pm »
Eh, I didn't really know what to do. Is it a step in the right direction at least?



13
Pixel Art / Re: Capta1n_Henry Art
« on: June 09, 2017, 05:53:45 am »
Oh, ok. Sorry, it seems that I've forgotten some terms about pixel art

14
Pixel Art / Re: Capta1n_Henry Art
« on: June 09, 2017, 05:20:31 am »
Sorry, but, when you say that, do you mean make it fall down more?

15
Pixel Art / Re: Capta1n_Henry Art
« on: June 09, 2017, 04:52:56 am »
Just gonna add another project to the WiP pile. As always, feedback is appreciated.



16
Pixel Art / Re: Game Sprite
« on: May 31, 2017, 02:28:18 am »
Ah, I see. So basically keep the lines consistent.

Also holy crap Yaomon.

17
Pixel Art / Re: Game Sprite
« on: May 31, 2017, 01:11:12 am »
Yeah, I probably should've explained more about what it is. I was trying to go for like a possessed robe kind of look with flames filling the hole but I kind of failed at that. When you say clean lines, what do you mean by that?

18
Pixel Art / Game Sprite
« on: May 30, 2017, 10:01:34 pm »
So, as I posted in general discussion, my cousin and I are making a game and I'd like to put any of the work for that game here to be critiqued. I started off small with a sort of grunt level enemy that kind of just came to my head. How'd I do?


19
General Discussion / Re: Exercises for Pixel Art?
« on: May 24, 2017, 03:46:12 am »
Thanks for the info guys! I'm working on a couple of things right now, so hopefully I can learn a few things from those.

20
Pixel Art / Re: Capta1n_Henry Art
« on: May 23, 2017, 05:51:23 pm »


Making Guy-Manuel de Homem-Christo's Daft Punk helmet. Obviously WIP, just getting a feel for colors and shape right now. Any issues with the general shape of it right now? I'm not sure if I did the top rim of the helmet right, because there are some double pixels there. All in all, how is it so far?

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