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Messages - Killindarlings
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11
Pixel Art / Re: Super Chicken
« on: April 26, 2016, 03:47:23 pm »
@dpixel

Wow, this is amazing!  :y:

I thought I wanted more of a Mother kind of style, but after seeing this I might have to reconsider a more realistic approach. Excellent stuff.

Also, I never thought to bring the cape down to a ground level. But it makes complete sense. lot to think about here, thanks for that!

12
Pixel Art / Re: Super Chicken
« on: April 26, 2016, 12:58:33 am »
Cute chicken but he doesn't come across as very "super" to me.
Have u considered puffing his chest out?
Perhaps make him a little more bipel looking so u can add some human characteristics such as muscles?

That's an interesting thought! But I was going for more of just an average looking chicken who only thinks he's super. I do like the idea of a Clark Kent type chicken though... mild mannered chicken at work, super chicken when justice calls.

Could be a whole new game lol 

13
Pixel Art / Re: Super Chicken
« on: April 26, 2016, 12:26:36 am »
I definitely see what you mean by the feet now, thanks for that. And I'm totally going to animate the cape later, along with the walk cycle. Hopefully it will come out all right... I've never animated clothing before  ;D

Thank you for taking the time to respond. I'm glad it at least looks like a chicken! haha

14
Pixel Art / Super Chicken
« on: April 25, 2016, 11:57:32 pm »
So I've posted one of my pieces here before, but no one replied to that post. I've since moved on to this character-



He's a chicken wearing a cape (if you can even tell). I've been practicing in trying to get complementary colors, and I'm still not very happy with how I shaded this...

Please, I need some direction here. Any advice is welcome.

15
Pixel Art / RPG character sprite sheet
« on: April 17, 2016, 03:33:34 am »
Hey guys,

I'm very new to pixel art (and digital art in general), but already it's something I'm having a lot of fun with and lately it's all I seem do with my spare time. Anyways, I was inspired to create my own characters for an RPG style game and here's where I am with the first one-




There's a lot I need to improve on, I know that much. So any advice would help.

Thanks!

16
That's a really good point. I should just go with my gut on these things and try not to think about what's popular so much as what is the game I want to make. Typing this out right now, I think I already knew all this- there have been other projects in my life that I did just because it was what I wanted to do.  I just needed to hear it again. Thanks for that. And thanks for the video too!

17
Thanks for the input! It really does center around what kind of a game you want to make, huh? To be honest I'll probably make the extra four directions anyways, if for no other reason that practicing the form. But yeah, it just needs to fit the situation I guess.

18
General Discussion / Pixel sprites and Movement (Help a newbie out?)
« on: April 15, 2016, 10:10:19 pm »
Hi there,

I'll start by saying I'm completely new to the pixel art scene (only been doing this for a little less than a month) so please forgive any misused lingo or dumb questions. Digital art is also something new to me and already I've had to do a lot of research in order to even get started. Fortunately, I've found a TON of great information on sites like this and Pixel Prospector- tutorials and old forum posts are incredibly helpful.

But no matter how much I search, I can't find any discussions on what I thought might be an important subject in top-down RPG's. And that's the choice between sprites that can move diagonally on the plane, and those who can only move up, down, left and right.

Here are some examples of what I mean-



In Pokemon you can only move up and down, left and right. So the Sprite has front, back and side views.



In Mother 3 you can move diagonally too, and so the sprites have left up/down and right up/down facing views (there's gotta be a better term for it) along with the rest.



And then there's games like Undertale, which have sprites with only four views but can still move diagonally.


The whole reason I bring this up, is because right now I'm currently in the process of creating my own character sprites, and I wanted to know which of these three forms of movement is more popular and why? I really like the sprites in the Mother series, and the idea of adding those extra frames for diagonal movement seem worth it, despite how much longer it may take to make all the sprites needed for a game. But is it practical or have any advantages? The aesthetic is nice, but how many pixel art games out there bother to use this form?

This is probably a lot of questions and maybe this is more of a game development question? I apologize again for any confusion. Any answers or thoughts on the subject would be appreciated. Thanks.


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