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Messages - Curly
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Pixel Art / Re: Cooking animation
« on: December 27, 2022, 04:15:49 pm »
Nice job! I would reduce the background's contrast so the foreground objects stand out more. There are a couple of moments when they blend a bit into the background because the color is similar.

Portfolios / Experienced Pixel Artist / Animator | Available 🔥
« on: July 06, 2022, 02:10:50 am »
Hi! I'm Jael. I've been working on pixel art for games for 5+ years
I'm looking for big projects right now.
Discord: Jael#9557

---- Big characters

---- Smaller Characters


---- Icons

Pixel Art / Re: [CC] Character in a body suit, problem with anatomy.
« on: October 17, 2021, 01:36:20 pm »
Yeah the latest version looks better. Nice job!

Job offers / Re: [Paid] Pixel artists wanted for Piepacker!
« on: July 29, 2021, 11:23:30 am »
They've obviously already filled the position since they posted this ;)

Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: December 03, 2019, 03:18:23 am »
Looks a lot clearer now!
I think the floor tiles are a bit too noisy.

Pixel Art / Re: [Feedback][WIP] Sword Swing Animation
« on: October 07, 2019, 10:21:02 pm »
Yeah it feels better now.
His left foot stands out a bit to me. Having two positions instead of turning it every frame might look better... I think? But I'm just nitpicking now.

Pixel Art / Re: [Feedback][WIP] Sword Swing Animation
« on: October 07, 2019, 07:57:59 pm »
I'd remove a couple of frames from the swing. It feels heavy and slow.

Pixel Art / Re: I'd like some feedback on a grass tile.
« on: September 08, 2019, 07:15:28 pm »
Well the first one is just randomly placed pixels. Try to avoid that.

The second one is way better. There's less noise and you can see some purpose in the placement of the pixels. Still a bit random but there's some meaning.
Look for tilesets from games you like or just google "16x16 grass tile" and you will find lots of references and ideas.

Pixel Art / Re: Mockup for a personal project.
« on: July 23, 2019, 11:24:10 pm »
You could improve the readability doing something like this

Pixel Art / Re: Promo shots of characters for my next project
« on: July 07, 2019, 12:06:40 am »
The detail in the ear grabs too much attention, and the fact that the face is covered doesn't help.
It took me more than usual to know what was going on :P

I at least read the image way easier with these two little changes.

The sword arm looks a bit tiny I think? Or is it because of the foreshortening. It's a tricky thing to do in pixel art.

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