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Commercial Critique / Re: Commercial Critique Challenge - Tilevania: pixel's quest
« on: May 22, 2016, 08:44:17 am »
Wow! We keep getting amazing art on this challenge!
Marscaleb: I'm glad you liked my mockup, and you have a really good point on your review of it. The dark and sepia choice of colors can really get dull and boring after a while, and I didn't think about it too much when making this mockup, so I don't have a long term plan for the rest of the game. But right now I'm having some small ideas for little bits of color variation without breaking the previous tone too much. I think I could play a little with different light sources, providing different colored lights, or even some bright colored enemies. As soon as I get some free time I'll try making a mockup of another part of the game to see how those ideas could turn out.
Hope to see something of your game soon! I love Castlevania, and I love games that follow older systems' limitations, so I'm already really interested in your project!
Marscaleb: I'm glad you liked my mockup, and you have a really good point on your review of it. The dark and sepia choice of colors can really get dull and boring after a while, and I didn't think about it too much when making this mockup, so I don't have a long term plan for the rest of the game. But right now I'm having some small ideas for little bits of color variation without breaking the previous tone too much. I think I could play a little with different light sources, providing different colored lights, or even some bright colored enemies. As soon as I get some free time I'll try making a mockup of another part of the game to see how those ideas could turn out.
Hope to see something of your game soon! I love Castlevania, and I love games that follow older systems' limitations, so I'm already really interested in your project!