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Challenges & Activities / Re: Descramble It! Pixel Puzzle!
« on: February 07, 2007, 05:39:29 am »
Lawrence: The one you made is driving me nuts.
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That's a giveaway that you're not measuring properly. Seek guides to fine art measurement online. I can't help much more because I also suffer from this and have yet to look into means of rectifying, but if you find yourself moving stuff around on a face while you're in mid-shading, and changing sides etc whatever to achieve likeness, then you need training in measurment.Do you mean having an understanding of anatomy/facial structure? Or are you talking about 'eyeballing' things, interpreting distance and reproducing it? From what little I've read on it, the fact that your brain compensates for things such as attenuation with distance, the colour of objects relative to its surroundings (etc, etc...) makes reproducing what you see quite difficult. I'm guessing that's what you mean, learning to interpret what you're seeing and being able to reproduce it accurately. I did a quick search on this just now, and so far I've come up with a bunch of links about knitting and painting gourds. I'll see how I go.
Hmmm, given the lack of pixel-perfect detail and that extremely large resolution, I don't see why you would choose to do this in pixel art. I mean, unless you seriously overhaul it, this could easily and more effectively be done in vector art... I'm not trying to offend, I really like the shape and the style, I just... well... ok I'm shutting up now. If it was handled a bit more traditionally, it would look like a Disgaea enemy.No offense taken. I do actually plan to have pixel-level detail (a bit of which you can see around the mouth area). I'm just currently mocking up how the shading on the body will look, and that's what I'm looking for feedback on so far (i.e. before I actually go down to pixel level). It's going to eventually be covered in pixelled scales and be awesome. That's the plan anyway.
Imagine if that snake was on a plane
I'm very fond of the background on the last piece, but not the character. Looks like something I'd want as a desktop image.
Yeah, the last pic is pretty cool, but I think it would be better if that big dude weren't blocking out the abstract background, which looks like some kind of really cool sky. If the whole image were just that bg with maybe a few birds or some abstract creature in the distance it would be pretty awesome.Cool, thanks. Yeah, the character was more an experiment in 'style' than in good design. Maybe I'll do something with the background though, if you both like it.
In the portrait: It's really good, but the two things that stand out most to me are the fact that the eyes are completely flat - no kind of shine that eyes are usually known for - and the nearest cheek is pretty flat as well.Alrighty then, I'll see if I can't fix those issues. Cheers.
The green tint makes it look kind of sickly (I'm talking about the normal colors, here) and the palette's kind of boring. Everything is so desaturated.
Also, the hair looks like it has a corner. It goes from being just vertical lines on the side to just horizontal on top. If you fixed that and made it transition smoothly and roundly, then that would pretty much fix everything that I can see right now.