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Messages - inkajoo
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Pixel Art / Re: [HC] (Honest Criticism) This overhead RPG lady
« on: June 01, 2016, 11:11:40 pm »
I disagree actually, she's lost pretty easy in the grass texture.
I'm colorblind though, so that could be contributing to that.
I'd put her on a stone tiling regardless though, to better separate her from the grass

Of course she should be visible on a variety of backgrounds, but that's why her hair and clothes are so colorful. 

Apart from that, is it better?  Worse?

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Pixel Art / Re: [HC] (Honest Criticism) This overhead RPG lady
« on: June 01, 2016, 10:01:11 pm »
hey dpixel so i took some details from your version and fixed places where some delineation could help.  i noticed that your version seems more feminine somehow.  i compared the body structure between the two images though, and they were exactly the same!  crazy how just the shape of the head & face can do that.  i tweaked my face but it still doesn't appear as feminine.  next i might try making it more like yours. 

also even more color reduction.  definitely helps with definition and crispness.

i did bring back the slightly brighter, slightly duller flesh tone used in the original for highlights.  it adds something, i think.

i wanted to point out this thing about color to people, you see in front of the neutral gray of the forums she does seem to get lost but in front of the intended background colors, which are quite bright, she stands out a lot more.

 

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Pixel Art / Re: [HC] (Honest Criticism) This overhead RPG lady
« on: June 01, 2016, 04:28:38 pm »


Latest version.  Numerous improvements including heightening of contrast, clothing, hair, and foreshortening.  Eyes are still "wide", because I think this makes her look more like she could be in a Nintendo game which is what I was going for.  Although I do agree she did good with the sultrier eyes.


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Pixel Art / Re: [HC] (Honest Criticism) This overhead RPG lady
« on: June 01, 2016, 03:11:02 am »
Thanks, Calcobrena.  I followed some of your advice.  Here's an update:



The art style is meant to be on the pastel side therefore I didn't darken the darkest colors but I did eliminate lots of in-between colors which heightens the contrast somewhat and I agree it looks a lot better this way.  There are almost half as many colors and many colors are reused in different parts without it being obvious.  There are a few other minor tweaks.

Are the eyes better?  I widened them ever so slightly and changed how I did the eyebrows.

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Pixel Art / [HC] (Honest Criticism) This overhead RPG lady
« on: May 31, 2016, 10:26:42 pm »

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Job offers / Re: Pixel-Artist needed for characters [Paid]
« on: April 29, 2016, 03:40:20 am »
I just sent you a contact request on Skype.  (Roger Levy)

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This is actually my first post here ... so, hi :)

The proper way to make NES-true mockups is a nifty little program called NES Screen Tool.  http://www.romhacking.net/utilities/802/

It enforces all of the NES's limitations with the added bonus of exporting data that can be used by an actual NES ROM.

You may still want to start in Photoshop or your favorite editor - as the editing capabilities are limited - and then import them into NESST.

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