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Messages - Aniki
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51
Pixel Art / Re: [WIP] Monster for video game I'm working on.
« on: December 31, 2016, 08:27:00 pm »
I think the hatchet could use some more weight to it. I changed his pose to reflect that.



I widened his legs but more importantly I spread his arms out so it looks like he is supporting the weight of the hatchet.

52
Pixel Art / Re: [WIP]Character for exploration platformer
« on: December 30, 2016, 10:39:42 pm »
Rather than brighten the colors I upped the contrast between them. I have a habit of clinging to de-saturated colors so I tried upping the saturation as well.



I also tried making his pose more interesting, as well as slimming his arm out a bit.

Not sure how to get his left arm in the back to look right. I'm also not 100% on the color scheme.

I'll take another look at the run animation soon as well

53
Pixel Art / [WIP]Character for exploration platformer
« on: December 30, 2016, 07:36:32 am »
This is a character I created while practicing spriting humans.



I think he looks a bit strange, however I can't put my finger on exactly what's off with him. Which means it's probably either proportions or posture (or both).

Wondering if you guys had any advice.

Extra:

I thought it'd be fun to put him as the player character for a game, so I layered him and rotated his limbs in Aseprite to try and make a running animation.



Any advice on making him look at bit more serious and competent? He looks a bit like a lost child.
The game would involve a lot of exploration and I didn't want to make it look like he's bookin' it the whole time, but he certainly doesn't look like he's doing anything important the way he's running right now.

Thanks in advance!

54
Pixel Art / Need help adding platforms on top of my background
« on: February 28, 2016, 09:20:35 am »
I'm creating an exploration platformer game and am a bit over my head with the art work. I'm not too good at pixel art yet but I've created a background for a dark cave that I like quite a bit


I've been trying for awhile now and I can't come up with a good way for the platforms to look. I know where I want them to be but nothing I've tried has looked right so far.

This is the attempt I liked the best so far. I only finished the middle platform- the rest still being in "blob form",. but it looks weird how the walkable terrain is just kind of floating there, I also don't think it looks very good anyway.


Does anyone here have any suggestions either for how i could fix the above image or for a better way to add the walkable terrain to this room that looks a bit more natural?

I like for the walkable terrain in this game to look "organic" I guess. Like it is a part of the background rather than floating ontop of it, here is another area of the game which I think demonstrates what I mean


Honestly this image could use some improvement, but I'm content with it for this project.


Thanks in advance

EDIT: man you guys really like foxes here   :lol:

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