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Messages - Mnots
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31
Pixel Art / Re: HUD Design
« on: March 30, 2016, 04:11:00 pm »
I think you can afford to increase the widths of the bars to improve the readability. Also maybe increase the intensity of the colors for the bars. Will they be hollow when depleting or will they have some background? Make sure they are readable at just a glance which is something that gets more important the faster the pace of the game is.

I was thinking a white background as they deplete, like this:

but I'm not entirely sure on it. Ignore the weird coloration on the ornament. I forgot to increase my color count on the save file. haha

As for the readability, this is what they look like in terms of scale in-game:


Think that's alright for readability?



the compass definitely needs more contrast, it's a bit hard to see.
I'm a bit colorblind, though, so I'm a bit biased against red-on-greenish-colors.

It could definitely use some contrast, but I'm not too sure on how to do it. Perhaps a solid black background instead of the dithered one. (Also, it's supposed to be a clock. :P)

32
Pixel Art / HUD Design
« on: March 30, 2016, 01:42:11 pm »
I've been working on a design for my game's HUD. It's gone through a few stages so far, starting from a clunky, over-sized, grey design to its current version.

Here's what I've come up with, let me know what you think and how I could improve it!


33
"I'm interested in this" - me

This topic seems really awesome. I'm gonna try and do a screen or two myself. :D

34
Pixel Art / Re: My first bits of pixel art (Critiques welcome!)
« on: March 15, 2016, 09:13:30 pm »
Did a bit of recoloring on the Beholder's eyes, trying to get rid of the banding. I feel like it looks a bit better. Not entirely sure, though.

35
Pixel Art / Re: My first bits of pixel art (Critiques welcome!)
« on: March 13, 2016, 12:50:23 am »
If this orange mob is supposed to look like a tongue, maybe You should make it more pink and flesh-looking. You could also add this sinew under the tongue or something like this.
I think these white things in the orange guy look like mouths. If so, maybe You could make it easier to reckognize, for example adding teeth, tongues (hehe), because it looks like eyes from Terraria for now.  :)

The orangey flesh is intended. It's supposed to make him look more earthy looking. He's not exactly a tongue, just bumpy like one. :P

and yeah, they're supposed to be mouths. The white is the teeth, and pink the interior of the mouth. I was unsure how to make the teeth seem separated with such a small color pallet, so I stuck to something simple. I'll try to make them a bit more defined. I think animating the mouths will help a lot with that, though.

Keep practicing, and have a good day!

Hey tsej! I happened to read your other post while at work today, but was unable to reply. Not sure why you edited it out. . .

The trees could definitely use some more definition within the branch layers. Admittedly, I kind of rushed through them. haha

36
Pixel Art / Re: My first bits of pixel art (Critiques welcome!)
« on: March 12, 2016, 01:56:24 am »
Thanks! I'm not sure I understand what the banding is in the eyes (Not a very experienced pixel artist, as you can probably tell).

I looked into it a bit. Is it just how the shades are stacked in lines? I thought that'd be a good way to do the line-like portions of the iris.

The "noise" in the orange is meant to convey bumpiness. The mob is supposed to have a sort of tongue-like texture. Any ideas on how to improve that?

37
Pixel Art / My first bits of pixel art (Critiques welcome!)
« on: March 11, 2016, 12:43:36 pm »
Hey everybody! I've been a lurker for quite a while now, and recently put up an ad in search of a pixel artist to help with my game. Haven't had any luck, but I've been working on improving my own skills since then. I've got a few mob designs and some basic environment sprites done, and thought I'd share.

Feedback is appreciated!

Trees: (Pines or Cedars? Don't know. Some kind of evergreen.)


Mobs:

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