Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Danielclarc
Pages: 1 2 [3] 4 5 6

Portfolios / Re: [PORTFOLIO] Pixel artist for hire
« on: May 26, 2017, 08:21:44 pm »
New art:

Portfolios / Re: [PORTFOLIO] Pixel artist for hire
« on: March 28, 2017, 01:21:03 pm »
Portfolio updated with 2d character animations

Portfolios / Re: [PORTFOLIO] Pixel artist for hire
« on: January 09, 2017, 10:56:53 pm »
Updated the portfolio! And again, I'm avaiable for work. I feel like I've said this a couple times now hahaha.

Pixel Art / Re: Cat animation
« on: December 28, 2016, 11:21:03 am »
in my opinion you could make the blinking more quick. You can make the blinking in one, two or three frames.  :) ;) :)

Pixel Art / Re: Help with the background.
« on: December 05, 2016, 10:46:33 am »
Thank you very much! This is an advice that I keep forgetting, I make this mistake very often :P

I'll fix that and get the results here tonight

Pixel Art / Help with the background.
« on: December 05, 2016, 01:29:36 am »
Hi again, everyone.

I'm working on a project for a mobile game. I've done the first mockups of how the game is supposed to be like.

In this stage you're supposed to be the raft the whole time, while creatures come and try to knock you off the raft.

I'm aware that the items shown on the bar on the bottom aren't matching with the ones that the character is using (they are from an older mockup)

While I'm wanting help with the background any comment will be well received ^_^

So, the farthest layer (trees, mountains and sky) are just a placeholder to know what should be shown on the image, but the "real" trees (the ones that I'm working on for the game) are the closest ones

Obs: Oh and I'm using an "incremented" version of the db32 palette because it's the default on aseprite, but I'd like to change that for the final product

Thanks in advance  :P

Pixel Art / Re: Staff fighter pose
« on: November 29, 2016, 09:59:15 am »
Thanks! You're right, her bun look way better with movement

I've also added a Third attack and tweaked a few more things

Here's a demo showing more or less how the game is supposed to be

Thank you all again ^_^

Pixel Art / Re: Staff fighter pose
« on: November 28, 2016, 09:37:12 pm »
Progress on the character!

I've made two attack animations. I'm pretty satisfied with them, I'm just not sure about the trail the legs are leaving are helping to "explain" her leg movements or if they're just a distraction.

Both attacks don't have anticipation frames because since I made the animations for a game, anticipation frames feel like input lag on most cases (I've learned that on one of the amazing tutorials has been pulling off ;))

I've also left the original pose in the transition, just because it looked good on the animation \_(ツ)_/

Pixel Art / Re: Staff fighter pose
« on: November 25, 2016, 01:22:47 am »
HAHAHAHA "'Mum, i burnt my eyebrows'-face"

Thanks man! It really looks better with a more anime vibe on it

Now I can move on, heer face was really getting me upset hahaha

Thanks again!

Pixel Art / Re: Staff fighter pose
« on: November 24, 2016, 07:23:46 pm »
Thanks Fieldren the leg position really helped, I didn't narrowed the waist that much because I thought of a more athletic phisyque (sorry if it is mispelled).

I had to enlarge the size of the sprite to better fit the game canvas and started with the clothes and some shading.

The hair is a placeholder. The palette is a placeholder for now too. Right now, her face is giving me trouble, but of course there still may have other issues if someone wants to point out

Here are my tentatives

hahaha the bottom ones were just because I was tired of scraping faces :P

my attempts to narrow the face a little have made disastrous faces  :lol:

Pages: 1 2 [3] 4 5 6