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Pixel Art / Re: Atari 2600 RPG mockup
« on: March 11, 2012, 08:05:06 pm »
Good timing, I've already been working on the readability of the lizardman some more.
How are high scores rendered anyway?
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However you're already so trim with your rendering use you could probably use a mid-line color change within the middle 16 pixels of the Playfield and preserve most of background on the sides and use any of the movable object sprites to fill in the remainder of your background clipping losses.Preparing in advance for if I need to use sprites and whatnot to convey information needed elsewhere. Plus I'm not that concerned about the background.
How are high scores rendered anyway?
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As far as the colors being off its the same old story of NTSC or Never The Same Color, most posts on AtariAge tend to vary between emulator results and changes needed when running on actual hardware plus NTSC and PAL differences. Manual tweaking at actual run time isn't so bad since we're not using that many colors to begin with.It's actually more of an issue of my laptop's colors being off compared to other displays, which causes me to require changing the colors later after working with it (such as brightening a couple of colors on the lizard).