Camp screen. Heart = HP, S = Strength, I = Intelligence, D = Dexterity. Made the stat scale so that only one digit would need to be kept track of for each stat.
Combat screen. I originally envisioned a lineup of Player 1 sprites and the enemies being Player 2 sprites on the right, but I figured this setup would make it so that the 2600 wouldn't have to keep track of as many enemies and their stats
Missile sprite for showing whose turn it is, and I envision damage done for physical attacks being a simple animation and a missile sprite being flung towards a target, and "DAMAGE #" on top of the screen. Magic would be larger missiles, and the background flashing colors while it's flung.
The icons are for the Cleric, and they're Attack, Turn Undead, Magic, and Inventory.
I altered the Lizard image a bit and moved his right leg to our left a bit.
EDIT: Fixed an unintended error on the lizard image.