261
General Discussion / Re: Rendering 3d models to 2d sprites
« on: December 01, 2007, 01:13:43 pm »
I think it's ugly too, but I think it worked better for the tiles than the sprites, just to be unbiased about it.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Some earlier games used voxels which is a bit like a 3d pixel. Command and Conquer used them and the modding community had a voxel editor which was pretty cool to play around with. Some newer games have been looking at voxel rendering again because it's generally considered to be less taxing on hardware.This isn't the same concept. What's actually being discussed is making 3D models before hand, screen shotting them, and then using them as the 2D sprites. As a result, the 3D models aren't actually 3D, they're just snapshots of 3D models that are then blit onto the screen the same way a pixel drawn sprite would. Voxels are more of a real time application.
'Tis the season soon again, which reminds me of something that's always been bugging me greatly: drawing trees wrong. I remember having had issues of wrongly drawn trees at the age of six, and I still do. To illuminate what happens when you THINK you know perfectly well what something looks like, so well that there's no point checking reference pictures of something that's SO OBVIOUS that a child can draw it.*looks at some tree tiles he made, then proceeds to bang his head against a wall until he hemmorages*
Can anyone spot a problem with these 3d trees:
http://ungroup.net/jjntemp/digikuvia/fir_trees.jpg