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Messages - HughSpectrum
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261
General Discussion / Re: Rendering 3d models to 2d sprites
« on: December 01, 2007, 01:13:43 pm »
I think it's ugly too, but I think it worked better for the tiles than the sprites, just to be unbiased about it.

262
General Discussion / Re: Rendering 3d models to 2d sprites
« on: December 01, 2007, 12:28:32 pm »
Quote
Some earlier games used voxels which is a bit like a 3d pixel. Command and Conquer used them and the modding community had a voxel editor which was pretty cool to play around with. Some newer games have been looking at voxel rendering again because it's generally considered to be less taxing on hardware.
This isn't the same concept.  What's actually being discussed is making 3D models before hand, screen shotting them, and then using them as the 2D sprites.  As a result, the 3D models aren't actually 3D, they're just snapshots of 3D models that are then blit onto the screen the same way a pixel drawn sprite would.  Voxels are more of a real time application.

The result is usually very ugly.  Golden Sun did it better than most games, and worked very well for its map tiles, but the sprites looked very much like plastic as a result.

264
General Discussion / Re: Official Off-Topic Thread
« on: November 18, 2007, 12:56:16 am »
'Tis the season soon again, which reminds me of something that's always been bugging me greatly: drawing trees wrong. I remember having had issues of wrongly drawn trees at the age of six, and I still do. To illuminate what happens when you THINK you know perfectly well what something looks like, so well that there's no point checking reference pictures of  something that's SO OBVIOUS that a child can draw it.

Can anyone spot a problem with these 3d trees:

http://ungroup.net/jjntemp/digikuvia/fir_trees.jpg
*looks at some tree tiles he made, then proceeds to bang his head against a wall until he hemmorages*

265
Pixel Art / Re: Hero in the making
« on: November 04, 2007, 08:57:09 pm »
If I were playing that sort of game, a rock that well defined and large would actually tell my mind that I would be able to stand on it as part of the level, so I think it would make sense for the hero to be able to jump on the rock than it is for it to be a background object.

266
Pixel Art / Re: Kimengumi
« on: October 10, 2007, 04:36:37 am »
Kenshiro?  I never saw Hokuto no Ken but I recognize him.

267
General Discussion / Re: Official Off-Topic Thread
« on: October 06, 2007, 11:26:05 pm »
I don't know, but true FF fans play FF.  You have to be a true FF6 fan to play FF6, but your requirement of being a true FF fan is to play FF (the game without a number attached to it).

268
General Discussion / Re: Official Off-Topic Thread
« on: October 06, 2007, 10:54:39 pm »
FF7 is the Keanu Reeves of 2D Platforming Games.

269
Pixel Art / Re: Dead Rising SNES demake mockup
« on: October 06, 2007, 01:43:26 am »
I'm can't really help make the image look better, nor have I played Dead Rising, but that perspective and the idea that you go around beating up zombies reminds me of the game Zombies Ate My Neighbors, though not as cartoony.

270
General Discussion / Re: the color of NES
« on: October 05, 2007, 02:32:00 pm »
I could be wrong, but it's likely that the NES had an 8-bit global rainbow palette, and all of the 4 color palettes for the tiles and sprites simply chose good looking colors out of that.

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