Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - HughSpectrum
Pages: 1 ... 24 25 [26] 27 28 29

251
General Discussion / Re: Questions on Pixel Art for Flash Game
« on: May 13, 2008, 06:20:11 pm »
Also note that Tile based maps and backgrounds are not a limitation as to what kind of game you have at all.  Most games during the 8-bit/16-bit console generation used tiles to build levels, even action games!  Plus, games like Chrono Trigger are already an example of tile based maps that had characters with pixel based movement, so you are not forced to have the characters move on the grid at all.

252
Pixel Art / Re: [WIP] RPG Girl
« on: May 10, 2008, 10:02:32 pm »
I am not sure if this will work well, but the girl's hair was originally a more orange color and had a shine, so this is an edit of Opacus' edit:

EDIT: Ah, nevermind.  The very original version wasn't orange, but several versions were orangeish.


253
Pixel Art / Re: Team Fortress 2 sprites
« on: May 06, 2008, 07:49:02 pm »
Here's my edit.

I just had to.


254
Pixel Art / Re: Very inaccurate and messy portrait.
« on: December 02, 2007, 02:58:12 pm »
I understand what you mean.  I'll just have to work at it while not using a bunch of colors, I guess.

255
Pixel Art / Re: Very inaccurate and messy portrait.
« on: December 02, 2007, 01:52:36 pm »
Quote
The hair isn't resting on the head you showed us.
I can see it now...  I ended up making the head look too tall because of the hair.

Quote
And the facial characteristics take too much space in that head-construction.
So the face triangulation would be a good example of what to do right?

256
Pixel Art / Re: Very inaccurate and messy portrait.
« on: December 02, 2007, 01:02:12 pm »


I did something horribly wrong, didn't I?

257
Pixel Art / Re: Very inaccurate and messy portrait.
« on: December 02, 2007, 10:28:17 am »
Did I implement some changes successfully enough?  I also added some highlights because I want people to know Hideo has a chin and cheeks, which incidentally the same color helped with the eyes.

258
Pixel Art / Very inaccurate and messy portrait.
« on: December 02, 2007, 08:27:55 am »
I'm not sure why I decided to make a Hideo Kojima pixel, but I tried, and I don't think he looks like Hideo after all of that.  I even screwed up the perspective.  I'm wondering about the quality of what I *did* work with, though, and anything that might save this.

I'm honestly not sure how to do the jacket yet.



References: Photo of Hideo Kojima, and a pencil drawing.

259
General Discussion / Re: Rendering 3d models to 2d sprites
« on: December 01, 2007, 04:37:59 pm »
Quote
That looks pretty bad. But keep in mind the battle sequences are generally very
dynamic in this game, so the shortcomings are not that apperant.
They were very apparent to me.  I actually played it enough to notice why the sprites look like crap.  Actually, I think the problem was even worse in the first game, so I noticed it very quickly.  The real kicker is looking at the summons, which have far more detail put into them than most of the games' sprites combined.

Quote
I wonder if normal young gamers are bothered by this at all? Sometimes awesome quality pixelwork is regarded old and not that good looking.
Sadly, this is very true.  Young people don't have much of an eye for good pixel art or classy animations.

260
General Discussion / Re: Rendering 3d models to 2d sprites
« on: December 01, 2007, 02:29:08 pm »
I actually have no clue, especially since I can't find any 1:1 ratio screenshots.  I'm sure some pixeling is involved for small details and doctoring up, but not from the ground up.

Pages: 1 ... 24 25 [26] 27 28 29