Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - lpflicke
Pages: [1] 2 3

Pixel Art / Re: My first isometric pixel art
« on: November 24, 2016, 11:15:49 pm »
Looks great now.
The colours have improved loads, even further showing the sunset/noon sort of lighting with the red tinted shade.
There's also lots less noise making it more readable but still shows the texture.
Only problems I see is that the foundation/base of the house blends in a bit with the path and the cave is not very noticeable from the low contrast.

Pixel Art / Re: First time making a big animation
« on: November 06, 2016, 12:14:21 pm »
It stays a bit long when the back foot hits the ground so I deleted a frame and I'd say its done now.

Its basically done but there is a weird jolt forwards in one of the frames.

Pixel Art / Re: First time making a big animation
« on: November 05, 2016, 10:35:12 pm »
Very close to being done I'd say; just a few things to tweak.
You've put the frame after the leg goes down so its not very noticeable and it stays up quite long before going down.
when its coming up it also almost touches the floor but its not that noticeable because its blocked by the front leg.

Rough edit to illustrate points.

Pixel Art / Re: First time making a big animation
« on: November 05, 2016, 12:29:54 pm »

You have a frame similar to #1 in the image(except leg is raised) but not one like #7/ for the back leg.

Pixel Art / Re: First time making a big animation
« on: November 04, 2016, 11:06:41 pm »
The animation's really improved loads.The only thing I can point out is the back leg doesn't stretch out before hitting the ground like the front does.The frame with it holding up could probably be replaced with it stretched so what MysteryMeat pointed out is also solved.

Pixel Art / Re: First Sprite - Eleanor
« on: October 31, 2016, 08:42:36 pm »
looks a lot better now.For the hood just look at reference images to see shading but I'd say lower the contrast a bit so it looks more fabric.May be easier to look at hoods on sprites in the same style.

Pixel Art / Re: [WIP] First game character
« on: October 28, 2016, 05:51:26 pm »
Like the design but I agree the run animation looks cartoony.
His legs don't really extend fully in of him and it looks a bit like its the same arm in the background because the arm isn't present except from when its in front. The back leg also looks a bit like its on front/the body tilted diagonally towards "camera" while the head is facing directly left.I think adding more emphasis when his feet hit the ground and less when moving it should add some weight but i'm not really experienced in animation at all so best to just look at reference.

Pixel Art / Re: First Sprite - Eleanor
« on: October 28, 2016, 01:01:33 pm »
-I don't think you need the black on the arms, it gives it a weird bad anti-aliasing/ broken outline look because of the contrast.
-The hood also has outlines and if they're shading they could be tones down a bit but if they're shaded outlines they could communicate that more.
-first shade the form of the hood before adding texture on top of it.

Pixel Art / Re: Help at getting better.
« on: October 08, 2016, 11:46:39 am »
I think you've definitely improved,looking at your first few pixel arts on twitter but you've definitely stuck with similar-ish styles. Maybe try to do things out of your comfort zone eg. Bigger sprite sizes, different styles, trying different textures etc.Hopefully they'd be harder to do and your flaws may be more distinct .That said still work on the basics I guess and really the best way is just to keep doing it for as much as you can as long as you're doing something you'll get better over time. Places like this and PixelJoint are definitely also good places because even if its not your work being critiqued you can see the flaws and how to improve them. But Idk, I'm still new to pixel art so don't take my advice too seriously.

Pixel Art / Re: [WIP]Campfire, Tent, and guy
« on: September 25, 2016, 10:03:14 pm »
No that's fine.Im talking about a different thing where there's a grid on which all the pixels are squished thin/short but you'll see it better zoomed in and if its things are moving.
eg.On the back of the players head there's a column of pixels thinner than normal.

Pages: [1] 2 3