Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ovle
Pages: 1 2 [3]

21
Pixel Art / Re: [WIP] game tiles and sprites
« on: January 28, 2016, 03:01:06 pm »
transilience, thanks for your advices)
it seems that there's a lot of work for me here. when another iteration will be ready i'll post it here.
couple of small notes - related to light, i'm not sure the lightning in game will be implemented with usage of sprites/tiles, but of course i want to be able to draw it anyway.
related to proportions - do you mean this kind of human body proportions for low-res sprites?

22
Pixel Art / [WIP] game tiles and sprites
« on: January 26, 2016, 09:19:22 am »
hi guys
i'm making a game (i'm actualy a progammer, not an artist) and also trying to implement graphics for it.
i have read some number of tutorials before and also have seen many samples of pixel art (fell in love with it long time ago).
but i'm still a newbie, so at this point i need critique/advices.
here are the parts of tilesets combined together with some of the sprites.





i beieve the main issues i see by myself are the poor colors/lack of palette, contrast, fine light/shadows.
for example wood is greenish, gray is dull and generic, the whole 'castle' tileset looks boring (there's only one color variation used in it). also it looks not contrast enough for me, but idk what contrast will be 'enough' to the eye still can easily recognize sprites on it. but these are only my observations, idk if they are relevant or not.

Pages: 1 2 [3]