ok, i decided to start from scratch
picking up a palette and learning how to use it is my first priority for now.
i was trying to use Dawnbringer's 32, but it is too challenging for my (lack of) skills. the low resolution i'm using also doesn't helps here, because i'm not capable to dither or draw outline when the pixels are too large related to the sprite/tile. still, i really liked the palette itself. wondering if there's 64 / more color version of it?
so i'm using arne's 64 color palette. here are the results so far
i like it myself, but i need skilled peoples opinion here.
there was already a note about body proportions earlier. i can understand why human figures are distorted this way (previous post), but i still want to keep body proportions closer to realistic.
also, i totally failed when trying to draw any environment/land tiles with this palette and resolution.
with db32/lower resolution i get some result i can att least use in game (there's light-shadow issues, but i will think about it later)
but can't get even that with new palette and higher resolution. of course i'm also trying to find and watch other's textures etc., but i'm probably missing something.