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Messages - washk
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Pixel Art / Re: New Guy trying to make a sprite sheet
« on: January 25, 2016, 08:56:04 am »
You can read this, to get a visual sense of what other explained you :)

Pixel Art / [C+C] A walking cow (8 frames animation)
« on: January 24, 2016, 03:52:58 pm »
Hey guys. so I have been working for two years now on my game (link in signature if you want to see more) and started pixel art for as long.

So there were some progress made since this but ...

I read a lot about pixel art techniques, read a lot of topics here, and practiced as much as I can. Several times I restrained myself to post feedback, as it was obvious how I could work more and improve. But now I begin to really need this feedback to improve, even tho I know some of the areas I'm struggling with (pixel noise, clean AA). I'm not able anymore to identify all the flaws only by myself. So I will expose my work a bit more. All feedback welcome, you can be harsh, I need critic, I can take it and I want to improve badly. Thanks for your time.

The animated cow is 4 frames, I know I can't have miracles with that. I try do get the best I can have with that for now, as I want to keep control on the number of assets I need to make for my game. If I get somewhere with it, it will always be time to redo them.

A simple question I have, is how to make my sprites less flat. It's "easy" when you follow a tutorial of a 3D ball lightning. I have a hard time with my own sprites.

General Discussion / Re: Read the Rules, then introduce yourself here.
« on: January 24, 2016, 02:50:36 pm »
Hi everyone,

I'm not very keen on revealing myself, but in a nutshell, I'm about 30. I always thought about making a video game. I'm a "web developer" in the industry. I thought the birth of my son would be the best time to start making a video game and learn pixel art. So I did, mostly at night  :)

Started pixel art with my game, getting better at it, but the road is long and endless.

Have been lurking here for a long while, I took many indirect advises from responses here. Now it's time to participate.

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